Performance-enhancement in esports – Players’ perspectives on prevalence, legitimacy, governance and regulations

IF 2.9 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM
Mathias Schubert , Alec Güre , Nils Haller
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引用次数: 0

Abstract

The continuing success of esports as a mass phenomenon is accompanied by an increase in challenges regarding governance and regulation as well as integrity. Besides match-fixing and software/hardware cheating, the consumption of performance-enhancing substances by esports players continues to cause negative publicity for the industry. While the number of scholarly contributions on this topic increases, there still is a clear lack of empirical studies that take the perspectives of players into account. In an online survey, we reached 226 esports (Defense of the Ancients 2, DotA 2) players, inquiring about the (perceived) prevalence and legitimacy of alleged performance-enhancing substances as well as aspects relating to governance, integrity, and regulation. Our results disclose a widespread self-reported use of caffeinated drinks and nicotine, with a notable proportion of participants reporting occasional or rare use of prescription drugs. Besides substance use, participants identified match-fixing and cheating as significant challenges to the integrity of esports. The results further indicate a lack of awareness of global governing/regulatory bodies by esports players and underscore the need for enforced regulation and concerted governance initiatives.

电竞运动中的成绩提升--运动员对普遍性、合法性、管理和法规的看法
电子竞技作为一种大众现象不断取得成功的同时,治理和监管以及诚信方面的挑战也在增加。除了假球和软硬件作弊之外,电竞选手服用提高成绩的药物也继续对该行业造成负面影响。虽然有关这一话题的学术论文数量不断增加,但考虑到玩家观点的实证研究仍明显不足。在一项在线调查中,我们联系了 226 名电竞(《古代防卫 2》,DotA 2)玩家,询问他们(认为)所谓的提高成绩物质的普遍性和合法性,以及与治理、诚信和监管相关的方面。我们的结果显示,自我报告使用含咖啡因饮料和尼古丁的情况非常普遍,还有相当一部分参与者报告偶尔或极少使用处方药。除使用药物外,参与者还认为假球和作弊是对电竞诚信的重大挑战。研究结果进一步表明,电竞玩家缺乏对全球治理/监管机构的认识,并强调了实施监管和协同治理举措的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Performance enhancement and health
Performance enhancement and health Social Sciences-Health (social science)
CiteScore
4.70
自引率
0.00%
发文量
27
审稿时长
57 days
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