Sexism in esports: How male and female players evaluate each others’ performance and agency

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Radosław Trepanowski , Samuli Laato , Dariusz Drążkowski , Juho Hamari , Zuzanna Kopeć
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引用次数: 0

Abstract

While equality and inclusivity are promoted in the realm of esports, most gamer communities remain male-dominated, which may give rise to prejudices against female players and their skill. In this study, we conducted two experiments where we measured how participants evaluate players’ performance and agency attributions. Using two distinct experimental manipulations—one utilizing videos of players playing (n = 312) and the other using narrative vignettes (n = 338)—we found that males are rated mostly based on their gaming outcomes, while females are more often judged based on pre-existing (prejudiced) preconceptions. These results contribute to the literature on gaming-related stereotypes by enhancing the understanding of societal prejudices in the evaluation of players’ skills.

电子竞技中的性别歧视:男女玩家如何评价对方的表现和代理权
虽然电子竞技领域提倡平等和包容,但大多数玩家社区仍以男性为主,这可能会导致对女性玩家及其技能的偏见。在本研究中,我们进行了两次实验,测量参与者如何评价玩家的表现和代理归因。通过两种不同的实验操作--一种是利用玩家的游戏视频(n = 312),另一种是利用叙事小故事(n = 338)--我们发现,男性主要根据他们的游戏结果进行评价,而女性则更多地根据已有的(偏见的)先入之见进行判断。这些结果加深了人们对社会在评价玩家技能时的偏见的理解,为有关游戏相关刻板印象的文献做出了贡献。
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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