Rosella Gennari , Maristella Matera , Alessandra Melonio , Marco Mores , Diego Morra , Mehdi Rizvi
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引用次数: 0
Abstract
Micro-electronics tools, coupled with card-based tools, are employed for prototyping smart devices with non-experts. Lately, researchers have started investigating what tools can actively engage people with intellectual disabilities (ID) in their prototyping. This paper posits itself in this line of work. It presents a toolkit for ID people to rapidly prototype together their own ideas of smart things, for their own shared environment. It analyses and discusses engaging or disengaging features of the toolkit in light of the results of two workshops with eight ID participants. Lessons of broad interest for the design of similar toolkits are drawn from the literature and study findings.
微电子工具和基于卡片的工具被用于为非专业人员制作智能设备原型。最近,研究人员开始研究什么样的工具能让智障人士积极参与原型设计。本文就属于这一研究领域。它为智障人士提供了一个工具包,让他们在自己的共享环境中,快速将自己对智能事物的想法制作成原型。本文根据与八位 ID 参与者进行的两次研讨会的结果,分析并讨论了该工具包的吸引人或不吸引人之处。从文献和研究结果中汲取了对设计类似工具包具有广泛意义的经验教训。
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...