Attitudes and Skills in Basic Life Support after Two Types of Training: Traditional vs. Gamification, of Compulsory Secondary Education Students: A Simulation Study.

IF 1.4 Q3 PEDIATRICS
Adrián Rodríguez-García, Giovanna Ruiz-García, Rubén Navarro-Patón, Marcos Mecías-Calvo
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Abstract

It is recommended to implement the teaching of Basic Life Support (BLS) in schools; however, studies on the best training method are limited and have been a priority in recent years. The objective of this study was to analyze the attitudes and practical skills learned during BLS training using a gamified proposal. A comparative study was carried out, consisting of Compulsory Secondary Education students [control group (CG; classical teaching) and experimental group (EG; gamified proposal)]. The instruments used were the CPR and AED action sequence observation sheet, data from the Laerdal Resusci Anne manikin and AED and Attitude Questionnaire towards Basic Life Support and the Use of the Automated External Defibrillator. Sixty-eight students (33 girls) with a mean age of 13.91 ± 0.70 years were recruited. Results were significantly better in the EG (n = 37) [i.e., breathing control (p = 0.037); call to emergency services (p = 0.049); mean compression depth (p = 0.001); self-confidence (p = 0.006); intention to perform BLS and AED (p = 0.002)]; and significantly better in the CG (n = 31) [Total percentage of CPR (p < 0.001); percentage of correct compression (p < 0.001); time to apply effective shock with AED (p < 0.001); demotivation (p = 0.005). We can conclude that the group that was trained with the training method through the gamified proposal presents better intentions and attitudes to act in the event of cardiac arrest than those of the classic method. This training method allows for similar results in terms of CPR and AED skills to classical teaching, so it should be taken into account as a method for teaching BLS to secondary education students.

两种培训后的基本生命支持态度和技能:一项模拟研究:模拟研究。
建议在学校开展基础生命支持(BLS)教学;然而,关于最佳培训方法的研究却很有限,近年来一直是研究的重点。本研究的目的是分析在使用游戏化方案进行 BLS 培训期间所学到的态度和实践技能。研究对象是义务教育阶段的中学生[对照组(CG;传统教学)和实验组(EG;游戏化方案)]。使用的工具包括心肺复苏术和自动体外除颤器动作序列观察表、来自 Laerdal Resusci Anne 人体模型和自动体外除颤器的数据以及对基本生命支持和使用自动体外除颤器的态度问卷。共招募了 68 名学生(33 名女生),平均年龄为 13.91±0.70 岁。结果显示,EG(n = 37)[即......]明显优于 EG(n = 37)、呼吸控制 (p=0.037);呼叫急救服务 (p=0.049);平均按压深度 (p=0.001);自信心 (p=0.006);进行 BLS 和 AED 的意愿 (p=0.002)];CG 组(n=31)的结果明显更好[心肺复苏术的总百分比 (p<0.001);正确按压的百分比 (p<0.001);使用 AED 进行有效电击的时间 (p<0.001);动力不足 (p=0.005)。我们可以得出这样的结论:与传统方法相比,通过游戏化建议的培训方法接受培训的小组在发生心脏骤停时表现出更好的行动意愿和态度。这种培训方法在心肺复苏术和自动体外除颤器技能方面取得了与传统教学相似的效果,因此应将其作为向中学生教授 BLS 的一种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Pediatric Reports
Pediatric Reports PEDIATRICS-
CiteScore
2.10
自引率
0.00%
发文量
55
审稿时长
11 weeks
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