How representational fidelity affects sociability and cyberself engagement in the Metaverse

IF 5.9 3区 管理学 Q1 BUSINESS
Seoyoun Lee, Younghoon Chang, Jaehyun Park, Alain Yee Loong Chong, Qiuju Yin
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引用次数: 0

Abstract

Purpose

This study examines how users' multidimensional representational fidelity factors affect sociability and cyberself engagement in the Metaverse platform; that is, how they interact with newly defined self-images as their personas in the environments. It investigates how representational fidelity serves platform users to perform social roles and increase their sociability by establishing a new cyberself, thus influencing continuous platform use.

Design/methodology/approach

This study surveyed 314 users of the Metaverse platform Horizon, where users can create a virtual agent avatar, meet people in the same online environment in real time, and interact with a sense of three-dimensional immersion. Data were analyzed using partial least squares regression models.

Findings

User socialization significantly influenced the intention to use the Metaverse platform. Representational fidelity was a crucial variable for sociability, and activity representational fidelity was the most influential aspect among the four other elements. Platforms should consider how to enable users to create and use activities that faithfully represent their personas.

Originality/value

The novelty of this study is that it introduces representational fidelity based on representation theory into the context of virtual persona in the Metaverse platform. This study extended representational fidelity to the socialization perspective by utilizing the integrated model of user satisfaction and the technology acceptance model. Through the results, this study emphasized that users' sociability significantly influences their intention to use the Metaverse platform. Finally, this study provides a feasible guideline on how practitioners could design and strengthen their platforms so that users can represent their cyberselves faithfully.

表象保真度如何影响元宇宙中的社交性和网络自我参与
目的 本研究探讨了用户的多维表征保真度因素是如何影响元宇宙平台中的社交性和网络自我参与的;也就是说,他们是如何与新定义的自我形象(即环境中的角色)进行互动的。本研究对 Metaverse 平台 Horizon 的 314 名用户进行了调查。在 Horizon 平台上,用户可以创建一个虚拟代理化身,在同一在线环境中实时与人会面,并以一种三维沉浸感进行互动。研究使用偏最小二乘法回归模型对数据进行了分析。表征保真度是社交性的关键变量,而活动表征保真度是其他四个要素中影响最大的方面。平台应考虑如何使用户能够创建和使用忠实表现其角色的活动。原创性/价值本研究的新颖之处在于它将基于表征理论的表征保真度引入了 Metaverse 平台中的虚拟角色。本研究利用用户满意度综合模型和技术接受模型,将表征保真度扩展到社会化视角。通过研究结果,本研究强调了用户的社交能力对其使用 Metaverse 平台的意向有显著影响。最后,本研究为从业人员如何设计和加强平台,使用户能够忠实地表现网络自我提供了可行的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
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