Olivia Rivero , Antonio Dólera , Miguel García-Bustos , Xabier Eguilleor-Carmona , Ana María Mateo-Pellitero , Juan Francisco Ruiz-López
{"title":"Seeing is believing: An Augmented Reality application for Palaeolithic rock art","authors":"Olivia Rivero , Antonio Dólera , Miguel García-Bustos , Xabier Eguilleor-Carmona , Ana María Mateo-Pellitero , Juan Francisco Ruiz-López","doi":"10.1016/j.culher.2024.07.007","DOIUrl":null,"url":null,"abstract":"<div><p>By developing new recording methodologies, current rock art studies generate a large amount of graphic information about sites (tracings, photographs, three-dimensional reproductions) providing visibility of this fragile and little-known heritage, whose accessibility is often difficult or impossible for the general public. In addition, many rock art depictions are challenging to observe, due to the very nature of the artistic entities (fine engravings or faded paintings in karst environments or open-air sites with poor or changing light conditions), or to conservation problems derived from natural factors such as erosion and geological and biological processes, as well as from anthropic factors. These conditions make rock art depictions nearly indistinguishable in many places and on many objects today, except for experts. This difficulty of accessing and visualising rock art heritage, located in fragile environments and often challenging places such as caves or difficult-to-reach open-air sites, makes the information and knowledge generated by investigation of this heritage asset difficult to transfer to society in general, which is frequently unaware of the priceless value of this heritage. The present study proposes generating several mechanisms to transfer the results of research, restitution and documentation of rock art to society in general. An AR (Augmented Reality) application has been developed using LiDAR (Light Detection and Ranging) technology to address current challenges in implementing AR technologies in low-light environments. So far, this app has been developed in a Proof-of-Concept project at Spanish archaeological sites such as Hornos de la Peña (Cantabria), Domingo García (Segovia) and La Salud (Salamanca). This application will be particularly interesting for sites currently visited with or without a guide, allowing user interactivity and real-time reconstruction, for example, of the visibility of graphic motifs.</p></div>","PeriodicalId":15480,"journal":{"name":"Journal of Cultural Heritage","volume":"69 ","pages":"Pages 67-77"},"PeriodicalIF":3.5000,"publicationDate":"2024-08-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1296207424001456/pdfft?md5=8729fee9c2046dc0ef3dfec03e9cae79&pid=1-s2.0-S1296207424001456-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Cultural Heritage","FirstCategoryId":"103","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1296207424001456","RegionNum":2,"RegionCategory":"综合性期刊","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHAEOLOGY","Score":null,"Total":0}
引用次数: 0
Abstract
By developing new recording methodologies, current rock art studies generate a large amount of graphic information about sites (tracings, photographs, three-dimensional reproductions) providing visibility of this fragile and little-known heritage, whose accessibility is often difficult or impossible for the general public. In addition, many rock art depictions are challenging to observe, due to the very nature of the artistic entities (fine engravings or faded paintings in karst environments or open-air sites with poor or changing light conditions), or to conservation problems derived from natural factors such as erosion and geological and biological processes, as well as from anthropic factors. These conditions make rock art depictions nearly indistinguishable in many places and on many objects today, except for experts. This difficulty of accessing and visualising rock art heritage, located in fragile environments and often challenging places such as caves or difficult-to-reach open-air sites, makes the information and knowledge generated by investigation of this heritage asset difficult to transfer to society in general, which is frequently unaware of the priceless value of this heritage. The present study proposes generating several mechanisms to transfer the results of research, restitution and documentation of rock art to society in general. An AR (Augmented Reality) application has been developed using LiDAR (Light Detection and Ranging) technology to address current challenges in implementing AR technologies in low-light environments. So far, this app has been developed in a Proof-of-Concept project at Spanish archaeological sites such as Hornos de la Peña (Cantabria), Domingo García (Segovia) and La Salud (Salamanca). This application will be particularly interesting for sites currently visited with or without a guide, allowing user interactivity and real-time reconstruction, for example, of the visibility of graphic motifs.
通过开发新的记录方法,目前的岩画研究产生了大量有关遗址的图文信息(描摹、照 片、三维复制品),使这一脆弱而鲜为人知的遗产得以彰显,而公众往往很难或根本无法获 得这些遗产。此外,由于艺术实体本身的性质(喀斯特环境中的精细雕刻或褪色绘画,或光线条件差或不断变化的露天遗址),或由于侵蚀、地质和生物过程等自然因素以及人类因素造成的保护问题,许多岩画的观察都具有挑战性。这些条件使得今天在许多地方和许多物体上的岩画几乎无法分辨,除非是专家。岩画遗产位于脆弱的环境中,往往是具有挑战性的地方,如洞穴或难以到达的露天场 所,这种获取和展示岩画遗产的困难使得调查这种遗产资产所产生的信息和知识难以传递 给社会大众,因为社会大众往往没有意识到这种遗产的无价价值。本研究建议建立几种机制,将岩石艺术的研究、复原和记录成果传递给社会大众。为了解决目前在弱光环境下实施 AR 技术所面临的挑战,我们利用 LiDAR(光探测与测距)技术开发了一款 AR(增强现实)应用程序。迄今为止,该应用已在西班牙考古遗址(如坎塔布里亚的 Hornos de la Peña、塞哥维亚的 Domingo García 和萨拉曼卡的 La Salud)的概念验证项目中开发完成。该应用程序对目前有导游或没有导游的遗址特别有意义,它允许用户互动和实时重建,例如图形图案的可见度。
期刊介绍:
The Journal of Cultural Heritage publishes original papers which comprise previously unpublished data and present innovative methods concerning all aspects of science and technology of cultural heritage as well as interpretation and theoretical issues related to preservation.