Exploring play experience with Japanese science, technology, engineering, and mathematics undergraduates in interactive art making: A qualitative study

IF 1.5 3区 心理学 Q3 PSYCHOLOGY, CLINICAL
Tetsuko Kato , Toshiki Ito
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引用次数: 0

Abstract

Higher education students in the science, technology, engineering, and mathematics (STEM) fields are actively engaged with coursework, and their emotional maturity may be underdeveloped. The aim of this qualitative study was to investigate whether interactive art-making can provide a potential space for STEM undergraduates to experience play and freely explore themselves. We introduced the mutual squiggle and story-making method (MSSM), an art-based method wherein a practitioner collaborates with a participant to create art, followed by semi-structured interviews. Thematic analysis of the interview transcripts from seven STEM undergraduates revealed four themes: personal joy and fulfillment, interaction as a pivotal aspect of play, acknowledging appropriate compromises, and a non-play experience. Our findings suggest that the potential space created by MSSM can help STEM students navigate play through picture-making and storytelling experiences. Practitioners who conduct art-making with clients should be aware that they are being observed by participants and exhibit playful attitudes. This study sheds light on lowering the barrier to seeking help among STEM students. Further studies involving different academic disciplines as target groups are required. Policymakers should be aware of the importance of positive emotions aroused in play for STEM undergraduates to seek psychological support.

探索日本科学、技术、工程和数学专业大学生在互动艺术创作中的游戏体验:定性研究
科学、技术、工程和数学(STEM)领域的高校学生正积极地投入到课程学习中,他们的情感成熟度可能还不够。本定性研究旨在探讨互动艺术创作能否为 STEM 本科生提供一个体验游戏和自由探索自我的潜在空间。我们在半结构化访谈之后介绍了 "相互涂鸦和故事创作法"(MSSM),这是一种基于艺术的方法,由实践者与参与者合作进行艺术创作。对七名 STEM 本科生的访谈记录进行的主题分析揭示了四个主题:个人快乐和成就感、互动是游戏的关键方面、承认适当的妥协以及非游戏体验。我们的研究结果表明,MSSM 创造的潜在空间可以帮助 STEM 学生通过图片制作和讲故事体验来引导游戏。与客户一起进行艺术创作的实践者应该意识到他们正在被参与者观察,并表现出游戏的态度。本研究揭示了如何降低 STEM 学生寻求帮助的障碍。还需要进一步开展涉及不同学科目标群体的研究。政策制定者应该意识到在游戏中激发积极情绪对于 STEM 本科生寻求心理支持的重要性。
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来源期刊
CiteScore
3.20
自引率
11.10%
发文量
66
期刊介绍: The Arts in Psychotherapy is a dynamic, contemporary journal publishing evidence-based research, expert opinion, theoretical positions, and case material on a wide range of topics intersecting the fields of mental health and creative arts therapies. It is an international peer-reviewed journal publishing 5 issues annually. Papers are welcomed from researchers and practitioners in the fields of art, dance/movement, drama, music, and poetry psychotherapy, as well as expressive and creative arts therapy, neuroscience, psychiatry, education, allied health, and psychology that aim to engage high level theoretical concepts with the rigor of professional practice. The journal welcomes contributions that present new and emergent knowledge about the role of the arts in healthcare, and engage a critical discourse relevant to an international readership that can inform the development of new services and the refinement of existing policies and practices. There is no restriction on research methods and review papers are welcome. From time to time the journal publishes special issues on topics warranting a distinctive focus relevant to the stated goals and scope of the publication.
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