{"title":"Visual perception of distance in 3D-augmented reality head-up displays","authors":"Tae Hee Lee, Young Ju Jeong","doi":"10.1002/jsid.2000","DOIUrl":null,"url":null,"abstract":"<p>A head-up display (HUD) is conveniently used to provide information on the display without changing the user's gaze. 3D HUDs, capable of projecting three-dimensional information beyond the 2D HUDs, enable the projection of augmented reality (AR) objects into the real world. Research on the perception of 3D AR HUDs is crucial for their efficient utilization and secure commercialization. In this study, we examined whether a 3D HUD is more comfortable than a 2D HUD in the context of viewing real-world environments and augmented reality objects together. Additionally, we analyzed participants' perception of distance and fatigue for AR objects at varying distances from the 3D HUD. The study found that using a 3D HUD in an AR environment resulted in less fatigue than using a 2D HUD, as determined by a Mann–Whitney statistical analysis. Participants were able to match the depth of AR objects in a 3D HUD within a range of 3 to 50 m, with similar diopter and parallax angular distance errors, regardless of the distance of the AR object. Visual fatigue increases with increasing distance from the virtual-image plane and can be modeled as a quadratic function in the domain of diopter and parallax angles.</p>","PeriodicalId":49979,"journal":{"name":"Journal of the Society for Information Display","volume":null,"pages":null},"PeriodicalIF":1.7000,"publicationDate":"2024-08-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Society for Information Display","FirstCategoryId":"5","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/jsid.2000","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0
Abstract
A head-up display (HUD) is conveniently used to provide information on the display without changing the user's gaze. 3D HUDs, capable of projecting three-dimensional information beyond the 2D HUDs, enable the projection of augmented reality (AR) objects into the real world. Research on the perception of 3D AR HUDs is crucial for their efficient utilization and secure commercialization. In this study, we examined whether a 3D HUD is more comfortable than a 2D HUD in the context of viewing real-world environments and augmented reality objects together. Additionally, we analyzed participants' perception of distance and fatigue for AR objects at varying distances from the 3D HUD. The study found that using a 3D HUD in an AR environment resulted in less fatigue than using a 2D HUD, as determined by a Mann–Whitney statistical analysis. Participants were able to match the depth of AR objects in a 3D HUD within a range of 3 to 50 m, with similar diopter and parallax angular distance errors, regardless of the distance of the AR object. Visual fatigue increases with increasing distance from the virtual-image plane and can be modeled as a quadratic function in the domain of diopter and parallax angles.
平视显示器(HUD)可在不改变用户视线的情况下方便地在显示器上提供信息。三维 HUD 能够投射二维 HUD 以外的三维信息,将增强现实(AR)对象投射到现实世界中。对三维 AR HUD 感知的研究对其有效利用和安全商业化至关重要。在本研究中,我们研究了在同时观看真实世界环境和增强现实对象时,三维 HUD 是否比二维 HUD 更舒适。此外,我们还分析了参与者对距离 3D HUD 不同距离的 AR 物体的距离感和疲劳感。研究发现,与使用 2D HUD 相比,在 AR 环境中使用 3D HUD 的疲劳感更低,这是由 Mann-Whitney 统计分析确定的。参与者能够在 3 至 50 米的范围内匹配 3D HUD 中 AR 物体的深度,屈光度和视差角距离误差相似,与 AR 物体的距离无关。视觉疲劳会随着与虚拟图像平面距离的增加而增加,并可模拟为屈光度和视差角域内的二次函数。
期刊介绍:
The Journal of the Society for Information Display publishes original works dealing with the theory and practice of information display. Coverage includes materials, devices and systems; the underlying chemistry, physics, physiology and psychology; measurement techniques, manufacturing technologies; and all aspects of the interaction between equipment and its users. Review articles are also published in all of these areas. Occasional special issues or sections consist of collections of papers on specific topical areas or collections of full length papers based in part on oral or poster presentations given at SID sponsored conferences.