Comunicazione Digitale XR: Assessing the impact of extended reality technologies on learning

Daniele Zolezzi , Saverio Iacono , Luca Martini , Gianni Viardo Vercelli
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Abstract

“Comunicazione Digitale XR” is a project that exploits the EON-XR platform to enrich Information Technology education by incorporating interactive 360-degree visuals and 3D models to complement traditional teaching methods. This study probes the efficacy of Extended Reality (XR) technologies in augmenting educational experiences through the integration of gamification techniques within the curriculum. The evaluation, involving twenty-six students, delved into factors such as engagement levels, comprehension of material, and the contributory role of XR in exam readiness. Data collection was conducted using electronic log files, which provided detailed quantitative metrics on student interactions, and a post-intervention survey that assessed changes in comprehension and engagement. Additionally, qualitative data was gathered through semi-structured interviews. Quantitative data from surveys and log files were analyzed using descriptive statistics, while qualitative data from interviews were subjected to thematic analysis. This investigation has demonstrated substantial enhancements in student comprehension and engagement with the educational content facilitated by XR technologies. These findings underscore the potential of XR to augment the educational paradigm and improve students’ preparedness for academic evaluations.

Comunicazione Digitale XR:评估扩展现实技术对学习的影响
"Comunicazione Digitale XR "是一个利用EON-XR平台的项目,通过将交互式360度视觉效果和三维模型与传统教学方法相结合来丰富信息技术教育。本研究探讨了扩展现实(XR)技术通过在课程中融入游戏化技术来增强教育体验的功效。这项评估涉及 26 名学生,深入研究了学生的参与程度、对教材的理解以及 XR 对考试准备的促进作用等因素。数据收集是通过电子日志文件和干预后调查进行的,前者提供了学生互动的详细量化指标,后者评估了理解力和参与度的变化。此外,还通过半结构化访谈收集了定性数据。调查和日志文件中的定量数据采用描述性统计进行分析,而访谈中的定性数据则采用主题分析。这项调查表明,XR 技术大大提高了学生对教育内容的理解和参与程度。这些发现强调了 XR 在增强教育范式和改善学生学术评价准备方面的潜力。
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