Dynamic event-driven optimal consensus control for state-constrained multiagent zero-sum differential graphical games

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Siyu Guo , Yingnan Pan , Hongyi Li
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引用次数: 0

Abstract

In this paper, a dynamic event-driven optimal control scheme is proposed for the zero-sum differential graphical games in nonlinear multiagent systems with full-state constraints. Initially, to address the dual demands of optimality and state constraints, a set of system transformation functions are introduced to satisfy the state constraints of the agents. Then, by applying the principle of differential game theory, the distributed optimal control problem affected by external disturbances is formulated as a zero-sum differential graphical game, and the performance index function related to neighbor informations and disturbances is designed for each follower. Afterwards, to enhance the utilization of communication resource, a novel dynamic event-triggered mechanism characterized by a dynamic threshold parameter and an auxiliary dynamic variable is developed, which not only exhibits greater flexibility but also diminishes the frequency of triggers. Furthermore, the approximate optimal control strategies are obtained by employing an event-driven adaptive dynamic programming algorithm. Ultimately, a simulation example is presented to verify the applicability of the proposed control approach.

状态受限多代理零和微分图形博弈的动态事件驱动最优共识控制
本文针对具有全状态约束的非线性多代理系统中的零和微分图形博弈,提出了一种动态事件驱动优化控制方案。首先,针对最优性和状态约束的双重需求,引入了一组系统变换函数来满足代理的状态约束。然后,运用微分博弈论原理,将受外部干扰影响的分布式最优控制问题表述为零和微分图式博弈,并为每个跟随者设计了与邻居信息和干扰相关的性能指标函数。然后,为了提高通信资源的利用率,开发了一种新型的动态事件触发机制,该机制以动态阈值参数和辅助动态变量为特征,不仅表现出更大的灵活性,而且降低了触发频率。此外,通过采用事件驱动自适应动态编程算法,还获得了近似最优控制策略。最后,介绍了一个仿真实例,以验证所提控制方法的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
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