Proteus effect avatar profiles: Associations with disordered gaming and activity levels

Q1 Psychology
Kaiden Hein , Tyrone L. Burleigh , Angela Gorman , Maria Prokofieva , Vasilis Stavropoulos
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引用次数: 0

Abstract

Gaming avatars can influence users’ attitudes and behaviors and manifest as the proteus effect. The present study examined proteus effect profiles among 571 gamers and their associations with disordered gaming and physical activity. Latent class analysis identified three profiles: non-influenced gamers, emotion-perception influenced gamers (highest proteus effect), and emotion-behavior influenced gamers (moderate proteus effect). The high proteus effect group exhibited significantly higher gaming disorder symptoms at baseline and 6 months compared to other profiles. Proteus effect profiles did not significantly differ in physical activity levels. However, higher disordered gaming and proteus effect predicted lower activity over time. The strong proteus effect group’s avatar immersion may increase gaming disorder risks. Minimal avatar influence for the non-influenced gamers appears protective. While proteus effect profiles do not directly relate to activity, amplified disordered gaming can reduce active lifestyles. Overall, findings demonstrate how avatars differentially affect gamers’ experiences and functioning through proteus-induced changes.

普洛特斯效应头像档案:与无序游戏和活动水平的关系
游戏头像会影响用户的态度和行为,并表现为 "普罗蒂斯效应"(proteus effect)。本研究调查了 571 名游戏玩家的保护神效应特征及其与无序游戏和体育锻炼的关系。潜类分析确定了三种情况:未受影响的游戏玩家、受情绪感知影响的游戏玩家(最高proteus效应)和受情绪行为影响的游戏玩家(中等proteus效应)。在基线和 6 个月时,高 Proteus 效应组的游戏障碍症状明显高于其他组别。在体育锻炼水平方面,蛋白体效应组没有明显差异。然而,较高的游戏障碍和蛋白体效应预示着较低的活动量。强proteus效应组的头像沉浸感可能会增加游戏障碍的风险。对未受影响的游戏者来说,头像的影响最小,似乎具有保护作用。虽然proteus效应与活动量没有直接关系,但无序游戏的扩大可能会减少活跃的生活方式。总之,研究结果表明,化身是如何通过蛋白体诱导的变化对游戏者的体验和功能产生不同影响的。
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来源期刊
Addictive Behaviors Reports
Addictive Behaviors Reports Medicine-Psychiatry and Mental Health
CiteScore
6.80
自引率
0.00%
发文量
69
审稿时长
71 days
期刊介绍: Addictive Behaviors Reports is an open-access and peer reviewed online-only journal offering an interdisciplinary forum for the publication of research in addictive behaviors. The journal accepts submissions that are scientifically sound on all forms of addictive behavior (alcohol, drugs, gambling, Internet, nicotine and technology) with a primary focus on behavioral and psychosocial research. The emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. We are particularly interested in ''non-traditional'', innovative and empirically oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research. Studies that might encourage new lines of inquiry as well as scholarly commentaries on topical issues, systematic reviews, and mini reviews are also very much encouraged. We also welcome multimedia submissions that incorporate video or audio components to better display methodology or findings.
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