Acute cognitively challenging exercise as “cognitive booster” for children: Positive feedback matters!

IF 2.3 3区 医学 Q2 PSYCHIATRY
Sofia Anzeneder , Jürg Schmid , Cäcilia Zehnder , Lairan Koch , Anna Lisa Martin-Niedecken , Mirko Schmidt , Valentin Benzing
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引用次数: 0

Abstract

Background and aim

Acute exercise can enhance children's cognition. Heterogeneous effect sizes necessitate investigating exercise task characteristics, contextual factors, and related affective states. The study aimed to test whether different feedback forms during acute cognitively challenging exercise affect children's executive control, alerting, and orienting performances, also considering the potential mediational role of affective states.

Methods

In a within–subjects posttest only design, 100 children (Mage = 11.0, SDage = 0.8, 48% female) participated weekly in one of three exergames with different feedback: no feedback (NO-FB), standard acoustic environment (ST-FB), positive feedback (PO-FB). Acute bouts were designed to keep physical intensity (65% HRmax) and duration (15-min) constant and to have a high cognitive challenge. Valence, arousal, perceived physical exertion, cognitive engagement, and flow were assessed before, during and after exergaming. Each bout was followed by an Attention Network Test.

Results

ANOVAs revealed a significant main effect of feedback on executive control (η2p = 0.09) with faster reaction times after PO-FB compared to the other conditions (η2ps > 0.06) and on valence at post–test (η2p = 0.11) with highest values in PO-FB (η2ps > 0.08). In PO-FB, valence was associated with executive control (r = −0.23) but did not mediate feedback effects on executive control (95% CI [–5.25, 4.68]). Alerting and orienting performances were unaffected by feedback (η2ps < 0.08).

Conclusion

Results suggest that positive feedback during acute cognitively challenging exergaming enhances children's executive control and positive affect, highlighting that exercise task characteristics and contextual factors are essential for cognitive benefits.

急性认知挑战运动是儿童的 "认知助推器":积极反馈很重要
背景和目的急性运动可以增强儿童的认知能力。由于效果大小不一,有必要对运动任务特征、情境因素和相关情绪状态进行调查。本研究旨在测试在具有认知挑战性的急性运动中,不同的反馈形式是否会影响儿童的执行控制、警觉性和定向能力,同时考虑情感状态的潜在中介作用。方法 100名儿童(平均年龄为11.0岁,平均年龄为0.8岁,48%为女性)每周参加一次三种不同反馈形式的电子游戏:无反馈(NO-FB)、标准声音环境(ST-FB)和积极反馈(PO-FB)。急性阵痛旨在保持身体强度(65% 最大心率)和持续时间(15 分钟)不变,并具有较高的认知挑战性。在游戏前、游戏中和游戏后,对情绪、唤醒、体力消耗感知、认知参与和流量进行了评估。结果方差分析显示,反馈对执行控制有显著的主效应(η2p = 0.09),与其他条件(η2ps > 0.06)相比,PO-FB 条件下的反应时间更快;对测试后的情绪有显著的主效应(η2p = 0.11),PO-FB 条件下的情绪值最高(η2ps > 0.08)。在PO-FB中,情绪与执行控制相关(r = -0.23),但对执行控制的反馈效应不起中介作用(95% CI [-5.25, 4.68])。结论结果表明,在具有认知挑战性的急性外部游戏中,积极反馈能增强儿童的执行控制能力和积极情绪,这表明运动任务特征和情境因素对认知益处至关重要。
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来源期刊
CiteScore
6.70
自引率
6.40%
发文量
43
审稿时长
32 days
期刊介绍: The aims of Mental Health and Physical Activity will be: (1) to foster the inter-disciplinary development and understanding of the mental health and physical activity field; (2) to develop research designs and methods to advance our understanding; (3) to promote the publication of high quality research on the effects of physical activity (interventions and a single session) on a wide range of dimensions of mental health and psychological well-being (eg, depression, anxiety and stress responses, mood, cognitive functioning and neurological disorders, such as dementia, self-esteem and related constructs, psychological aspects of quality of life among people with physical and mental illness, sleep, addictive disorders, eating disorders), from both efficacy and effectiveness trials;
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