Developing educational serious games as a proposal for university training in the area of Child Computer Interaction

Q1 Social Sciences
Cecilia Verónica Sanz , Verónica Artola , Sandra Baldassarri
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引用次数: 0

Abstract

Training in the area of CCI has become a current topic of debate. It is necessary to address the specificities related to this target audience in terms of ethical aspects, evaluation techniques and instruments and the appropriate approach to content, forms of interaction, among others. This work focuses on a project-based learning experience that is being developed with students in the area of computer science, who work on the development of educational serious games aimed at children. Different axes related to CCI training and educational game design are approached in a phase-based process and an analysis of cognitive residues that are addressed is also included. The project developed in 2023, related to healthy eating, is presented as an example of the experiences carried out with students. The results indicate that this type of proposals are attractive and motivating for the students involved, who participate in real projects with stakeholders and children.

开发教育性严肃游戏,作为儿童计算机互动领域大学培训的一项提案
目前,CCI 领域的培训已成为一个争论的话题。有必要从道德方面、评估技术和工具、内容的适当方法、互动形式等方面解决与这一目标受众相关的具体问题。这项工作的重点是与计算机科学领域的学生一起开发基于项目的学习体验,这些学生致力于开发面向儿童的严肃教育游戏。与 CCI 培训和教育游戏设计相关的不同轴心将在一个基于阶段的过程中进行处理,还包括对所处理的认知残留物的分析。以 2023 年开发的与健康饮食有关的项目为例,介绍了与学生一起开展的经验。研究结果表明,这类提案对参与其中的学生具有吸引力和激励作用,他们与利益相关者和儿童一起参与了真实的项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
7.20
自引率
0.00%
发文量
73
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