The Effects of Social Presence on Gaze, Movement, Arousal and Blink Rate in Autism: A Cooperative Virtual Reality Game-Based Approach

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Trent Simmons;Joseph Snider;Leanne Chukoskie
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Abstract

Difficulty in social interaction is a key factor in the diagnostic criteria for autism. Although not fully understood, fluid human social interaction demands a complex exchange of verbal and nonverbal signals, which is disrupted in autistic individuals. Differences in gaze behavior, gross motor movement, and physiological responses related to arousal and attention have been observed repeatedly in autistic individuals, potentially impacting social interaction. Our prior work (Simmons et al., 2023) uses a fully immersive virtual reality video game custom-designed to examine the role of social presence through solo and cooperative versions of the game. We predicted that the inclusion of a virtual presence would impact the temporal execution of gaze behaviors and gross motor movements, as well as modulate physiological arousal and blink rate in autistic individuals differently than nonautistic controls. We found that the cooperative condition produced a larger number of differences in gaze behaviors and gross motor movements for autistic individuals. In addition, arousal and blink rate displayed differences during the cooperative condition. These findings demonstrate the specific effects of a virtual social presence on fundamental behaviors that comprise social interaction and can be measured and eventually manipulated in virtual reality.
社交存在对自闭症患者凝视、运动、唤醒和眨眼率的影响:基于合作虚拟现实游戏的方法
社会交往困难是自闭症诊断标准中的一个关键因素。虽然还没有完全理解,但流畅的人类社会互动需要复杂的语言和非语言信号的交换,这在自闭症患者身上被破坏了。凝视行为、大肌肉运动和与觉醒和注意力相关的生理反应的差异在自闭症个体中被反复观察到,这可能会影响社会互动。我们之前的工作(Simmons et al., 2023)使用了一个完全沉浸式的虚拟现实视频游戏,通过游戏的单独和合作版本来检验社交存在的作用。我们预测,与非自闭症患者相比,虚拟存在会影响自闭症患者凝视行为和大运动的时间执行,以及调节生理唤醒和眨眼频率。我们发现,合作条件对自闭症个体的注视行为和大肌肉运动产生了较大的差异。此外,在合作条件下,唤醒和眨眼频率也存在差异。这些发现证明了虚拟社会存在对基本行为的特定影响,这些行为包括社会互动,可以在虚拟现实中测量和最终操纵。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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