Unraveling Player's Insights: A Comparative Analysis of Topic Modeling Techniques on Game Reviews and Video Game Developers' Perspectives

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Xinge Tong;Ian Willcock;Yi Sun
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引用次数: 0

Abstract

Game reviews function as an important customer-created resource for game studies as they allow practitioners and developers to analyze players' opinions. Despite this, there are few studies that undertake comparative evaluations of topic modeling approaches in the context of video game data analysis or assess the results' practical efficacy. Accordingly, this article aims to evaluate the performance of three topic modeling algorithms—latent Dirichlet allocation, non-negative matrix factorization, and BERTopic—as utilized within game reviews study and further to examine the results' reception within the video game industry. This study first uses the game No Man's Sky as a case study to evaluate the performance of different models in the same game context. According to our experiments based on Steam game reviews, the topic's Uci coherence score as identified by the BERTopic model can reach 0.279, which is higher than the other two models, with the extracted keywords allowing humans to interpret the themes when mapping them to original reviews. Semi-structured interviews with seven developers are then presented, which demonstrate that the information we provided is useful to improve their games and track players' opinions.
解读玩家的见解:游戏评论和视频游戏开发者视角的主题建模技术比较分析
游戏评论对于游戏研究来说是一种重要的用户创造资源,因为它允许从业者和开发者分析玩家的意见。尽管如此,很少有研究在电子游戏数据分析的背景下对主题建模方法进行比较评估或评估结果的实际功效。因此,本文旨在评估游戏评论研究中使用的三种主题建模算法——潜在狄利克雷分配、非负矩阵分解和bertopic的性能,并进一步检验结果在视频游戏行业中的接受程度。本研究首先以游戏《无人深空》为例,评估不同模型在相同游戏情境下的表现。根据我们基于Steam游戏评论的实验,BERTopic模型识别的主题的Uci一致性得分可以达到0.279,高于其他两个模型,提取的关键词允许人类在将主题映射到原始评论时对主题进行解释。随后,我们对7位开发者进行了半结构化的采访,结果表明我们提供的信息对他们改进游戏和追踪玩家意见非常有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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