From aerial LiDAR point clouds to multiscale urban representation levels by a parametric resampling

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Chiara Romanengo, Bianca Falcidieno, Silvia Biasotti
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Abstract

Urban simulations that involve disaster prevention, urban design, and assisted navigation heavily rely on urban geometric models. While large urban areas need a lot of time to be acquired terrestrially, government organizations have already conducted massive aerial LiDAR surveys, some even at the national level. This work aims to provide a pipeline for extracting multi-scale point clouds from 2D building footprints and airborne LiDAR data, which depends on whether the points represent buildings, vegetation, or ground. We denoise the roof slopes, match the vegetation, and roughly recreate the building façades frequently hidden to aerial acquisition using a parametric representation of geometric primitives. We then carry out multiple-scale samplings of the urban geometry until a 3D urban representation can be achieved because we annotate the new version of the original point cloud with the parametric equations representing each part. We mainly tested our methodology in a real-world setting – the city of Genoa – which includes historical buildings and is heavily characterized by irregular ground slopes. Moreover, we present the results of urban reconstruction on part of two other cities, Matera, which has a complex morphology like Genoa, and Rotterdam.

Abstract Image

通过参数重采样从航空激光雷达点云到多尺度城市表示水平
涉及防灾、城市设计和辅助导航的城市模拟在很大程度上依赖于城市几何模型。虽然大面积城市区域的地面采集需要大量时间,但政府组织已经开展了大规模的航空激光雷达勘测,有些甚至是国家级的。这项工作旨在提供一个从二维建筑足迹和航空激光雷达数据中提取多尺度点云的管道,这取决于点代表的是建筑、植被还是地面。我们对屋顶坡度进行去噪处理,匹配植被,并使用几何基元的参数表示法大致重现航空采集中经常隐藏的建筑立面。然后,我们对城市几何图形进行多尺度采样,直到可以实现三维城市表示,因为我们在新版本的原始点云上标注了表示每个部分的参数方程。我们主要在热那亚市的实际环境中测试了我们的方法,该城市包括历史建筑,地面坡度不规则。此外,我们还展示了在另外两个城市的部分地区进行城市重建的结果,这两个城市是马泰拉(与热那亚一样具有复杂的形态)和鹿特丹。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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