Keegan J. Diehl, Robert D. Morgan, Christopher M. King, Paul B. Ingram, Cooper Mitchell
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引用次数: 0
Abstract
Project Choices ( PC), a newly developed videogame for correctional intervention, consists of realistic decision-making scenarios and cognitive behavioral skills feedback. A pilot study investigated PC engagement and immersion by employing a cross-over design with a sample of 24 men on probation remanded to residential treatment. The study also examined effects of gameplay on criminogenic thinking, self-perceived criminogenic risk, and social problem-solving. As hypothesized, relative to a leisure video game ( Tetris), participants generally appeared comparably engaged by and immersed in PC. Most hypothesized effects of PC on treatment-relevant outcomes were not statistically significant; however, PC contributed to moderate to large treatment effects across most outcomes of interest. Although results are promising, PC requires further validation to determine whether it could serve as a useful adjunctive tool for practitioners hoping to further reach and engage corrections clients in criminogenic risk-reduction services. Future research directions for technology like PC are numerous and encouraged.
选择项目(PC)是一款新开发的用于矫正干预的视频游戏,由现实的决策场景和认知行为技能反馈组成。一项试点研究采用交叉设计,对 24 名被还押到住院治疗的缓刑犯样本进行了调查,以了解 PC 的参与度和沉浸感。研究还考察了游戏对犯罪思维、自我认知犯罪风险和社会问题解决的影响。正如假设的那样,与休闲视频游戏(俄罗斯方块)相比,参与者一般都会参与并沉浸在电脑游戏中。大多数假设的 PC 对治疗相关结果的影响在统计学上并不显著;然而,PC 对大多数相关结果产生了中等至较大的治疗效果。尽管结果令人鼓舞,但个人电脑仍需进一步验证,以确定它是否可作为一种有用的辅助工具,帮助从业人员进一步接触矫正对象并使其参与到犯罪风险降低服务中来。类似 PC 技术的未来研究方向很多,值得鼓励。
期刊介绍:
Criminal Justice and Behavior publishes articles examining psychological and behavioral aspects of the juvenile and criminal justice systems. The concepts "criminal justice" and "behavior" should be interpreted broadly to include analyses of etiology of delinquent or criminal behavior, the process of law violation, victimology, offender classification and treatment, deterrence, and incapacitation.