Viewpoint adaptation revealed potential representational differences between 2D images and 3D objects

IF 2.8 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Zhiqing Deng , Jie Gao , Toni Li , Yan Chen , BoYu Gao , Fang Fang , Jody C. Culham , Juan Chen
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Abstract

For convenience and experimental control, cognitive science has relied largely on images as stimuli rather than the real, tangible objects encountered in the real world. Recent evidence suggests that the cognitive processing of images may differ from real objects, especially in the processing of spatial locations and actions, thought to be mediated by the dorsal visual stream. Perceptual and semantic processing in the ventral visual stream, however, has been assumed to be largely unaffected by the realism of objects. Several studies have found that one key difference accounting for differences between real objects and images is actability; however, less research has investigated another potential difference – the three-dimensional nature of real objects as conveyed by cues like binocular disparity. To investigate the extent to which perception is affected by the realism of a stimulus, we compared viewpoint adaptation when stimuli (a face or a kettle) were 2D (flat images without binocular disparity) vs. 3D (i.e., real, tangible objects or stereoscopic images with binocular disparity). For both faces and kettles, adaptation to 3D stimuli induced stronger viewpoint aftereffects than adaptation to 2D images when the adapting orientation was rightward. A computational model suggested that the difference in aftereffects could be explained by broader viewpoint tuning for 3D compared to 2D stimuli. Overall, our finding narrowed the gap between understanding the neural processing of visual images and real-world objects by suggesting that compared to 2D images, real and simulated 3D objects evoke more broadly tuned neural representations, which may result in stronger viewpoint invariance.

视点适应揭示了二维图像和三维物体之间潜在的表征差异。
为了方便和进行实验控制,认知科学在很大程度上依赖于图像作为刺激物,而不是在现实世界中遇到的真实、有形的物体。最近的证据表明,图像的认知处理可能不同于真实物体,尤其是在空间位置和动作的处理方面,而这些被认为是由背侧视觉流介导的。而腹侧视觉流的感知和语义处理则被认为基本不受物体真实性的影响。一些研究发现,造成真实物体与图像之间差异的一个关键因素是可操作性;然而,对另一个潜在差异的研究较少,即真实物体的三维性质(如双眼视差等线索所传达的信息)。为了研究感知在多大程度上受刺激物真实性的影响,我们比较了当刺激物(人脸或水壶)为二维(无双眼视差的平面图像)与三维(即真实、有形的物体或有双眼视差的立体图像)时的视点适应性。对于人脸和水壶,当适应方向向右时,对三维刺激的适应比对二维图像的适应引起更强的视点后效。计算模型表明,与二维刺激相比,三维刺激的视点调谐范围更广,可以解释视点后效的差异。总之,我们的发现缩小了对视觉图像和真实世界物体的神经处理的理解差距,表明与二维图像相比,真实和模拟的三维物体能唤起更广泛的神经表征,这可能会导致更强的视点不变性。
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来源期刊
Cognition
Cognition PSYCHOLOGY, EXPERIMENTAL-
CiteScore
6.40
自引率
5.90%
发文量
283
期刊介绍: Cognition is an international journal that publishes theoretical and experimental papers on the study of the mind. It covers a wide variety of subjects concerning all the different aspects of cognition, ranging from biological and experimental studies to formal analysis. Contributions from the fields of psychology, neuroscience, linguistics, computer science, mathematics, ethology and philosophy are welcome in this journal provided that they have some bearing on the functioning of the mind. In addition, the journal serves as a forum for discussion of social and political aspects of cognitive science.
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