Applying 3D Models of Giant Salamanders to Explore Form-function Relationships in Early Digit-bearing Tetrapods

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
Sandy M Kawano, Johnson Martin, Joshua Medina, Conor Doherty, Gary Zheng, Emma Hsiao, Matthew J Evans, Kevin de Queiroz, R Alexander Pyron, Jonathan M Huie, Riley Lima, Esther M Langan, Alan Peters, Duncan J Irschick
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Abstract

Extant salamanders are used as modern analogs of early digit-bearing tetrapods due to general similarities in morphology and ecology but the study species have been primarily terrestrial and relatively small when the earliest digit-bearing tetrapods were aquatic and an order of magnitude larger. Thus, we created a 3D computational model of underwater walking in extant Japanese giant salamanders (Andrias japonicus) using 3D photogrammetry and open-access graphics software (Blender) to broaden the range of testable hypotheses about the incipient stages of terrestrial locomotion. Our 3D model and software protocol represent the initial stages of an open-access pipeline that could serve as a “one-stop-shop” for studying locomotor function, from creating 3D models to analyzing the mechanics of locomotor gaits. While other pipelines generally require multiple software programs to accomplish the different steps in creating and analyzing computational models of locomotion, our protocol is built entirely within Blender and fully customizable with its Python scripting so users can devote more time to creating and analyzing models instead of navigating the learning curves of several software programs. The main value of our approach is that key kinematic variables (e.g., speed, stride length, elbow flexion) can be easily altered on the 3D model, allowing scientists to test hypotheses about locomotor function and conduct manipulative experiments (e.g., lengthening bones) that are difficult to perform in vivo. The accurate 3D meshes (and animations) generated through photogrammetry also provide exciting opportunities to expand the abundance and diversity of 3D digital animals available for researchers, educators, artists, conservation biologists, etc. to maximize societal impacts.
应用巨鲵三维模型探索早期有指四足类动物的形态-功能关系
由于形态和生态学方面的相似性,现生大鲵被用作早期有指四足类的现代类群,但研究物种主要是陆生的,体型相对较小,而最早的有指四足类是水生的,体型大一个数量级。因此,我们利用三维摄影测量和开放获取的图形软件(Blender)创建了现生日本大鲵(Andrias japonicus)水下行走的三维计算模型,以扩大有关陆地运动萌芽阶段的可检验假说的范围。我们的三维模型和软件协议代表了开放存取管道的初始阶段,可作为研究运动功能的 "一站式服务",从创建三维模型到分析运动步态力学。其他流水线一般需要多个软件程序来完成创建和分析运动计算模型的不同步骤,而我们的方案完全是在Blender中构建的,并可通过其Python脚本进行完全定制,因此用户可以将更多的时间用于创建和分析模型,而不是在多个软件程序的学习曲线中游刃有余。我们的方法的主要价值在于,关键的运动学变量(如速度、步长、肘关节屈曲)可以在三维模型上轻松改变,从而使科学家能够测试有关运动功能的假设,并进行难以在体内进行的操作实验(如延长骨骼)。通过摄影测量生成的精确三维网格(和动画)还为研究人员、教育工作者、艺术家、保护生物学家等提供了令人兴奋的机会,以扩大三维数字动物的丰富性和多样性,从而最大限度地扩大社会影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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