Assessing the impact of griefing in MMORPGs using self-determination theory

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Leigh Achterbosch , Peter Vamplew , Evita March
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引用次数: 0

Abstract

Toxic behavior has been impacting players in online multiplayer environments since their inception. Griefing is a type of toxic behavior that focuses on player-to-player in-game disruption and is quite prevalent. However, research into the extent of the impact is still scarce. The present study investigated the impact on the psychological needs of autonomy, competence, and relatedness, as defined by the self-determination theory, for players that perform griefing (the griefers) and those subjected to griefing (the griefed). A sample of 656 respondents from massively multiplayer online role-playing game communities participated in the study. The results discovered that for the majority of players there is no change to their wellbeing, but that when there was a change, the griefed players in general were impacted more negatively, and the perpetrators were impacted more positively. Significant associations also revealed that the magnitude of impacts increased as the player was subjected to or performed griefing more frequently.

运用自我决定理论评估网络游戏中悲伤的影响
自在线多人游戏诞生以来,有毒行为一直影响着在线多人游戏环境中的玩家。"哀伤"(Griefing)是有毒行为的一种,主要是在游戏中破坏玩家与玩家之间的关系,而且相当普遍。然而,对其影响程度的研究仍然很少。本研究调查了自我决定理论所定义的自主性、能力和相关性心理需求对实施哀怨行为的玩家(哀怨者)和遭受哀怨行为的玩家(被哀怨者)的影响。来自大型多人在线角色扮演游戏社区的 656 名受访者参与了这项研究。结果发现,对大多数玩家来说,他们的幸福感没有变化,但当有变化时,一般来说,被悲伤的玩家受到的负面影响更大,而施暴者受到的正面影响更大。显著的关联还显示,随着玩家遭受或进行哀伤的频率增加,影响的程度也随之增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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