{"title":"Design and implementation of deep learning-based object detection and tracking system","authors":"","doi":"10.1016/j.vlsi.2024.102240","DOIUrl":null,"url":null,"abstract":"<div><p>Many human tracking methods by deep learning rely on powerful computing resources. For embedded platforms with limited resources, efficient use of resources is a priority. In this paper, we design an object detection and tracking system based on deep learning methods. We propose an efficient system with software and hardware design. We apply the framework of Vitis AI and its Deep Learning Processing Unit using a hardware/software co-design approach. This approach capitalizes on a higher-level acceleration design framework, where the convolutional models can be updated more flexibly and rapidly. This design approach not only provides a fast design flow but also has good performance in terms of throughput. We facilitate the design and accelerate the object detection model YOLO v3 to achieve higher throughput and energy efficiency. Our tracking method achieves a 1.27x improvement in processing speed with the addition of a single-object tracker. Our proposed human tracking methods can achieve better performance than the others in precision with the same test sequences.</p></div>","PeriodicalId":54973,"journal":{"name":"Integration-The Vlsi Journal","volume":null,"pages":null},"PeriodicalIF":2.2000,"publicationDate":"2024-07-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Integration-The Vlsi Journal","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0167926024001044","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0
Abstract
Many human tracking methods by deep learning rely on powerful computing resources. For embedded platforms with limited resources, efficient use of resources is a priority. In this paper, we design an object detection and tracking system based on deep learning methods. We propose an efficient system with software and hardware design. We apply the framework of Vitis AI and its Deep Learning Processing Unit using a hardware/software co-design approach. This approach capitalizes on a higher-level acceleration design framework, where the convolutional models can be updated more flexibly and rapidly. This design approach not only provides a fast design flow but also has good performance in terms of throughput. We facilitate the design and accelerate the object detection model YOLO v3 to achieve higher throughput and energy efficiency. Our tracking method achieves a 1.27x improvement in processing speed with the addition of a single-object tracker. Our proposed human tracking methods can achieve better performance than the others in precision with the same test sequences.
期刊介绍:
Integration''s aim is to cover every aspect of the VLSI area, with an emphasis on cross-fertilization between various fields of science, and the design, verification, test and applications of integrated circuits and systems, as well as closely related topics in process and device technologies. Individual issues will feature peer-reviewed tutorials and articles as well as reviews of recent publications. The intended coverage of the journal can be assessed by examining the following (non-exclusive) list of topics:
Specification methods and languages; Analog/Digital Integrated Circuits and Systems; VLSI architectures; Algorithms, methods and tools for modeling, simulation, synthesis and verification of integrated circuits and systems of any complexity; Embedded systems; High-level synthesis for VLSI systems; Logic synthesis and finite automata; Testing, design-for-test and test generation algorithms; Physical design; Formal verification; Algorithms implemented in VLSI systems; Systems engineering; Heterogeneous systems.