Green landscape 3D reconstruction and VR interactive art design experience using digital entertainment technology and entertainment gesture robots

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Jiankai Weng, Jian Sun
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引用次数: 0

Abstract

With the rapid development of digital entertainment technology, people’s demand for green landscape reconstruction and virtual reality (VR) interactive art design is increasing. This study aims to explore the use of digital entertainment technology and entertainment gesture robots, combined with green landscape 3D reconstruction and VR interactive art design, to provide a new art experience. This paper uses digital entertainment technology to reconstruct the green landscape in 3D, and combines the interactive function of entertainment gesture robot to enable users to interact with the virtual environment. Then VR technology is used to present the reconstructed landscape to the user, and through immersive experience, users can feel the immersive art design. Through experimental evaluation and user survey, 3D reconstruction of green landscape and VR interactive art design using digital entertainment technology and entertainment gesture robots can provide a new entertainment experience. Users are more satisfied with the immersive art design expression, and experience the interaction and connection with the natural environment, which provides users with a unique and immersive art experience, further enriching the form and content of digital entertainment.

利用数字娱乐技术和娱乐手势机器人进行绿色景观三维重建和 VR 互动艺术设计体验
随着数字娱乐技术的迅猛发展,人们对绿化景观重建和虚拟现实(VR)互动艺术设计的需求日益增长。本研究旨在探索利用数字娱乐技术和娱乐手势机器人,结合绿化景观三维重建和 VR 互动艺术设计,为人们提供全新的艺术体验。本文利用数字娱乐技术对绿化景观进行三维重建,并结合娱乐手势机器人的交互功能,使用户能够与虚拟环境进行交互。然后利用 VR 技术将重构后的景观呈现给用户,通过沉浸式体验,让用户感受身临其境的艺术设计。通过实验评估和用户调查,利用数字娱乐技术和娱乐手势机器人对绿色景观进行三维重建和 VR 互动艺术设计,可以为用户提供全新的娱乐体验。用户对沉浸式艺术设计的表达更加满意,体验到与自然环境的互动和联系,为用户提供了独特的沉浸式艺术体验,进一步丰富了数字娱乐的形式和内容。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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