Prediction model of basketball players' playing time based on neural network

Kai Wang, Chaoling Qin
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Abstract

The purpose of this study is to predict the playing time of CBA league players through neural network model, and to explore the key factors affecting the playing time from the perspective of quantitative analysis, so as to provide data support for coaches to make decisions on arranging players to play. This paper selects 7340 items of average data of 367 players in CBA league in the regular season of 2021-2022 as the research object. In model training, other data indexes except playing time are used as input parameters, playing time is used as output variable, and automatic encoder is added to screen key data indexes, thus establishing playing time prediction model. The results show that five models and a total data model are established according to the players' positions on the field (point guard, shooting guard, small forward, power forward and center), and the highest value of the average error (MER) is 1.56 and the lowest value is 1.42. R2 is 0.785 at the highest and 0.726 at the lowest. The results show that the data indexes that affect playing time are position-specific, and the models established for different positions have high prediction ability for players' playing time. The average error of the total data model is the best, while the explanatory ability (R2) of the small forward model data is the best, which proves that each model can provide data support for coaches' decision-making.
基于神经网络的篮球运动员上场时间预测模型
本研究旨在通过神经网络模型预测CBA联赛球员的上场时间,从定量分析的角度探讨影响上场时间的关键因素,为教练员安排球员上场比赛的决策提供数据支持。本文选取2021-2022赛季CBA联赛367名球员的7340项常规赛平均数据作为研究对象。在模型训练中,将除出场时间外的其他数据指标作为输入参数,将出场时间作为输出变量,并加入自动编码器对关键数据指标进行筛选,从而建立出场时间预测模型。结果表明,根据球员在场上的位置(得分后卫、投篮后卫、小前锋、大前锋和中锋)建立了五个模型和一个总数据模型,平均误差(MER)的最高值为 1.56,最低值为 1.42。R2 最高为 0.785,最低为 0.726。结果表明,影响上场时间的数据指标具有位置特异性,针对不同位置建立的模型对球员上场时间具有较高的预测能力。总数据模型的平均误差最好,而小前锋模型数据的解释能力(R2)最好,这证明各模型都能为教练员的决策提供数据支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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