Students' experiences of a GP escape room.

IF 1.5 Q3 PRIMARY HEALTH CARE
Kevin McConville, Clara White
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引用次数: 0

Abstract

Background: Educational escape games have become more common, yet their effectiveness needs to be evaluated to establish whether or not they are a constructive pedagogical tool.

Aim: This study explored students' experiences of a general practice (GP) based escape game to uncover whether it deserves a place in a medical school's curriculum.

Design and setting: A mixed methods case study within one Scottish Medical School.

Method: Data were collected during March 2020 via 32 video recordings of an Escape Room Game, combined with participant, post-game questionnaire analysis. Video footage was reviewed in an ethnographic manner and thematic analysis conducted.

Results: Fourteen team events constituting 718 minutes were analysed. From the footage, five themes with fourteen subthemes emerged. The five main themes were: teamwork, leadership, clinical thinking, numeracy, and gamification. From the student questionnaires (n = 131), it was reported that the GP escape room was predominantly an extremely positive educational experience.

Conclusion: Educational escape games appear invaluable in medical education. They can promote the growth of non-technical skills such as teamwork, leadership, and clinical thinking; all essential to working in a multidisciplinary team and enabling patient safety. Our participants struggled with numeracy in this high-pressured environment, this must be addressed to reduce potential mistakes made in the workplace. Results are supportive of educational escape games being worthy of a space within a medical school's curriculum. A GP-orientated escape room allows for early GP exposure from a different perspective, as well as equipping students with the skills to be successful in this field.

学生在 GP 逃生室的体验。
背景:目的:本研究探讨了学生对基于全科医生(GP)的逃脱游戏的体验,以揭示其是否值得在医学院课程中占有一席之地:苏格兰一所医学院的混合方法案例研究:2020 年 3 月,通过 32 个密室逃脱游戏的视频录像收集数据,并结合参与者和游戏后问卷分析。以人种学的方式审查视频录像,并进行主题分析:结果:分析了 14 个团队活动,共计 718 分钟。从录像中得出了五个主题和十四个次主题。五大主题分别是:团队合作、领导力、临床思维、计算能力和游戏化。学生调查问卷(n = 131)显示,全科医生逃脱室主要是一种非常积极的教育体验:结论:教育性逃脱游戏在医学教育中显得非常宝贵。它们可以促进团队合作、领导力和临床思维等非技术性技能的发展;这些技能对于在多学科团队中工作和确保患者安全都至关重要。在这种高压环境下,我们的参与者在计算能力方面很吃力,这一点必须得到解决,以减少工作中可能出现的失误。研究结果表明,教育性逃脱游戏值得在医学院的课程中占有一席之地。以全科医生为导向的逃脱室可以让学生从不同的角度尽早接触全科医生,并掌握在这一领域取得成功的技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Education for Primary Care
Education for Primary Care PRIMARY HEALTH CARE-
CiteScore
2.30
自引率
15.40%
发文量
51
期刊介绍: Education for Primary Care aims to reflect the best experience, expertise and innovative ideas in the development of undergraduate, postgraduate and continuing primary care education. The journal is UK based but welcomes contributions from all over the world. Readers will benefit from the broader perspectives on educational activities provided through the contributions of all health professionals, including general practitioners, nurses, midwives, health visitors, community nurses and managers. This sharing of experiences has the potential for enhancing healthcare delivery and for promoting interprofessional working.
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