Visualizing high school technology teachers’ creative process in instructional design using the eight trigrams (BaGua) approach

IF 2 3区 工程技术 Q2 EDUCATION & EDUCATIONAL RESEARCH
Xiaohong Liu, Jon-Chao Hong, Xingyu Geng, Li Zhao
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Abstract

The COVID-19 pandemic has brought unprecedented challenges to teachers. Teachers need a creative way to continue the engaged teaching process under the constraints of physical separation, emotional anxiety, and insecurity. Technology teachers who develop students’ technology literacy or skills should be aware of the importance of integrating technology or facilitating a more creative process in instructional design. Especially, it is valuable to explore creative instructional design to solve problems. The Yin and Yang of BaGua, representing opposite connection, is regarded as a catalyst for fostering creative problem-solving abilities, and offers a theoretical perspective on the process of instructional design. Hence, this study aimed to incorporate the BaGua-based creative problem-solving model into Dick and Carey’s instructional design process to visualize each stage of creative instructional design, encompassing the initial stage of design development, formulation of plans, plan demonstration stage, and effectiveness in completing instructional design. Through eight hypotheses, this study investigated the correlation between activities in the model’s adjacent stages. A total of 1,169 high school technology teachers completed the survey. Structural equation modeling was used to verify the hypotheses. The results showed that analyzing learning needs can positively predict interaction and stillness, interaction and stillness can positively predict idea generation of instructional design, support and confrontation can be positively predicted by idea generation of instructional design, and completing instructional design can be positively predicted by support and confrontation. This study presents a creative procedural model of creative instructional design to facilitate teachers’ comprehension of the sequential steps that should be followed in creative instructional design and enable them to implement it accordingly.

Abstract Image

利用八卦方法可视化高中技术教师在教学设计中的创造性过程
COVID-19 大流行给教师带来了前所未有的挑战。教师需要一种创造性的方式,在身体分离、情绪焦虑和不安全感的限制下继续参与教学过程。培养学生科技素养或技能的科技教师应该意识到在教学设计中整合科技或促进更具创造性的过程的重要性。特别是,探索创造性的教学设计来解决问题是很有价值的。八卦的阴阳代表着相反的联系,被认为是培养创造性解决问题能力的催化剂,为教学设计过程提供了一个理论视角。因此,本研究旨在将基于八卦的创造性问题解决模型纳入迪克和凯里的教学设计过程,将创造性教学设计的各个阶段可视化,包括设计开发的初始阶段、计划制定阶段、计划展示阶段和完成教学设计的有效性阶段。通过八个假设,本研究调查了该模型相邻阶段活动之间的相关性。共有 1,169 名高中科技教师完成了调查。研究采用结构方程模型来验证假设。结果表明,分析学习需求可以正向预测互动和静止,互动和静止可以正向预测教学设计想法的产生,支持和对抗可以正向预测教学设计想法的产生,支持和对抗可以正向预测教学设计的完成。本研究提出了创造性教学设计的创造性程序模型,以帮助教师理解创造性教学设计应遵循的顺序步骤,并使他们能够相应地实施创造性教学设计。
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来源期刊
CiteScore
5.30
自引率
19.00%
发文量
61
审稿时长
>12 weeks
期刊介绍: The International Journal of Technology and Design Education seeks to encourage research and scholarly writing about any aspect of technology and design education. Critical, review, and comparative studies are particularly prominent, as are contributions which draw upon other literatures, such as those derived from historical, philosophical, sociological or psychological studies of technology or design, in order to address issues of concern to technology and design education. One of the most significant developments of recent years has been the emergence of technology and design education as an integral part of general education in many parts of the world. Its distinctive curriculum features are technological literacy and capability and it highlights the importance of `knowledge in action'', of `doing'' as well as `understanding''.
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