Investigating the effect of key size, typing angle, and typing technique of virtual keyboard on typing productivity, biomechanics, and usability in a mixed reality environment

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Chiuhsiang Joe Lin, Susmitha Canny
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引用次数: 0

Abstract

This study investigates the effects of key sizes, typing angles, and typing techniques on typing productivity, biomechanics (muscle activity), and subjective experience with a mixed reality keyboard. The findings suggest that using smaller key sizes, such as 16 mm, may not be suitable due to slower typing speed, lower accuracy, lower user experience, higher muscle activity, and higher motion sickness. Typing with both index fingers results in the highest typing speed while using only a single index finger provides higher accuracy. Placing the keyboard at eye height leads to the highest typing speed, as participants can easily view the keys and the virtual environment simultaneously. However, typing accuracy is not affected by typing angle and typing technique. Implementing these findings on the virtual keyboard design could potentially benefit workers’ productivity and decrease errors in the mixed reality environment.

研究虚拟键盘的按键大小、键入角度和键入技术对混合现实环境中键入效率、生物力学和可用性的影响
本研究调查了混合现实键盘的按键尺寸、键入角度和键入技术对键入效率、生物力学(肌肉活动)和主观体验的影响。研究结果表明,由于键入速度较慢、准确性较低、用户体验较差、肌肉活动较多以及晕动症较严重,使用较小尺寸的按键(如 16 毫米)可能并不合适。使用双食指打字可获得最高的打字速度,而仅使用单食指则可获得更高的准确性。将键盘置于眼睛高度的位置会导致最高的键入速度,因为参与者可以轻松地同时看到按键和虚拟环境。然而,键入准确性并不受键入角度和键入技巧的影响。在虚拟键盘设计中采用这些研究结果,有可能提高工人的工作效率,减少混合现实环境中的错误。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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