Automatic and User-Assisted Sphere-Mesh Construction.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Davide Paolillo, Marco Tarini
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引用次数: 0

Abstract

A sphere-mesh is a class of geometric proxies defined as the volume swept by spheres with linearly interpolated centers and radii, potentially striking a good balance between conciseness of representation, simplicity of spatial queries, and expressive power. We investigate the semiautomatic generation of sphere-meshes from standard triangular meshes. We improve one known automatic construction algorithm, based on iterative local coarsening operation, by introducing a mechanism to prevent operations that would result in spheres exceeding the target shape; then, we propose a 3-D interface designed to permit users to easily and intuitively modify the automatically generated sphere-meshes. The two phases, an improved automatic algorithm and a novel interactive tool, used in cascade, constitute a viable semiautomatic way to produce high-quality sphere-meshes. We test our method on several inputs tri-meshes, assess their quality, and finally exemplify the usability of our results by testing them in a few downstream applications.

自动和用户辅助的球形网格构建
球面网格是一类几何代型,定义为具有线性插值中心和半径的球体所扫过的体积,有可能在表示的简洁性、空间查询的简便性和表达能力之间取得良好的平衡。我们研究了从标准三角形网格半自动生成球面网格的方法。我们改进了一种已知的基于迭代局部粗化操作的自动构建算法,引入了一种机制来防止会导致球形超出目标形状的操作;然后,我们提出了一种三维界面,旨在允许用户轻松直观地修改自动生成的球形网格。这两个阶段,即改进的自动算法和新颖的交互式工具,通过级联使用,构成了一种可行的半自动方法,用于生成高质量的球面模型。我们在几个输入的三面体上测试了我们的方法,评估了它们的质量,最后在几个下游应用中测试了我们的结果,从而体现了我们结果的可用性。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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