The Relationship between School Happiness and Digital Game Addiction

Semih Çayak, Ozge Erduran-Tekin
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Abstract

The purpose of this research is to examine the relationship between primary school students' school happiness and digital game addictions. The study group of this research, which was designed in the relational survey model, consists of 204 fourth-grade primary school students studying in the Pendik district of Istanbul. In the research, the “School Happiness Scale for Primary School Children” developed by Ozdemir et al. (2021) and “The Digital Game Addiction Scale” which was developed by Lemmens, Valkenburg & Peter (2009) and adapted into Turkish by Yalçın-Irmak & Erdoğan (2015), and later whose validity and reliability analyzes were made for primary school children by Oral and Arabacıoglu (2019) were used. According to the research findings, it was found that the students' school happiness was at a moderate level and their digital game addiction was at a high level. Students' school happiness levels and digital game addiction levels do not show significant differences according to their genders. Similarly, the digital game addiction levels of students do not differ statistically according to the gender of their teachers, but the school happiness levels of students with female teachers are statistically significantly higher than those with male teachers. On the other hand, while the digital game addiction levels of the students do not differ significantly according to the school success of the students, the school happiness levels of the students with medium school success are significantly higher than the students with low or very high school success. According to another finding obtained from the research, there is a negative, low, and significant relationship between students' school happiness levels and digital game addiction levels. As a result of the regression analysis, it was seen that school happiness was a significant predictor of digital game addiction. School happiness explains 3% of digital game addiction.
校园幸福感与沉迷数字游戏之间的关系
本研究旨在探讨小学生的校园幸福感与数字游戏成瘾之间的关系。本研究采用关系调查模式,研究对象为伊斯坦布尔彭迪克区 204 名四年级小学生。研究中使用了Ozdemir等人(2021年)编制的 "小学生校园幸福感量表",以及Lemmens、Valkenburg和Peter(2009年)编制、Yalçın-Irmak和Erdoğan(2015年)改编为土耳其语的 "数字游戏成瘾量表",Oral和Arabacıoglu(2019年)随后对其进行了效度和信度分析。研究结果表明,学生的校园幸福感处于中等水平,数字游戏成瘾处于较高水平。学生的学校幸福感水平和数字游戏成瘾水平在性别上没有显著差异。同样,学生的数字游戏成瘾水平在统计上也没有因教师性别的不同而出现差异,但在统计上,女教师的学生的学校幸福感水平明显高于男教师的学生。另一方面,虽然学生的数字游戏成瘾水平在统计上并不因学生的学业成就而有显著差异,但学业成就中等的学生的学校幸福感水平明显高于学业成就较低或非常高的学生。另一项研究结果表明,学生的校园幸福感水平与数字游戏成瘾水平之间存在负相关,且相关程度较低,并具有显著性。回归分析结果表明,学校幸福感是数字游戏成瘾的重要预测因素。学校幸福感对数字游戏成瘾的解释率为 3%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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