GTDIM: Grid-based Two-stage Dynamic Incentive Mechanism for Mobile Crowd Sensing

IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Xin-Wei Yao , Wei-Wei Xing , Ke-Chen Zheng , Chu-Feng Qi , Xiang-Yang Li , Qi Song
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引用次数: 0

Abstract

Mobile Crowd Sensing (MCS) technology, as an emerging data collection paradigm, offers distinct advantages, particularly in applications like smart city management. However, existing researches inadequately address the comprehensive solution to the problem of reliable task allocation according to the requirements such as task budget, sensory data quality, and real-time data collection, especially under varying participant engagement in MCS systems. To bridge this gap, we propose the Grid-based Two-stage Dynamic Incentive Mechanism (GTDIM). In the first stage, the Candidate Participant Set (CPS) establishment phase, participants receive compensation for collecting sensory data when a sufficient number are available. When participants are insufficient, additional rewards inspired by the grid division of sensing areas are progressively offered to attract more participants. In the subsequent stage, utilizing the established CPS, participants are selected through a greedy algorithm based on the newly devised Participant Matching Index (PMI), which integrates various participant features. Extensive simulation results reveal the impact of PMI on participant selection. Numerical findings conclusively demonstrate GTDIM’s superior performance over baseline incentive mechanisms in terms of task assignment ratio, participant payment, and especially when dealing with larger sensing tasks.

GTDIM:基于网格的移动人群感知两阶段动态激励机制
移动人群感知(MCS)技术作为一种新兴的数据收集模式,具有明显的优势,尤其是在智能城市管理等应用中。然而,现有的研究还不足以全面解决根据任务预算、感知数据质量和实时数据采集等要求进行可靠任务分配的问题,尤其是在 MCS 系统中参与者参与度不同的情况下。为了弥补这一不足,我们提出了基于网格的两阶段动态激励机制(GTDIM)。在第一阶段,即候选参与者集(CPS)建立阶段,当有足够数量的参与者时,参与者会因收集感官数据而获得补偿。当参与者不足时,受网格划分感知区域的启发,会逐步提供额外奖励,以吸引更多参与者。在随后的阶段,利用已建立的 CPS,通过基于新设计的参与者匹配指数(PMI)的贪婪算法选择参与者,该指数综合了参与者的各种特征。广泛的模拟结果揭示了 PMI 对参与者选择的影响。数值结果确凿地证明了 GTDIM 在任务分配比例、参与者报酬,尤其是在处理大型传感任务时的表现优于基准激励机制。
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来源期刊
Pervasive and Mobile Computing
Pervasive and Mobile Computing COMPUTER SCIENCE, INFORMATION SYSTEMS-TELECOMMUNICATIONS
CiteScore
7.70
自引率
2.30%
发文量
80
审稿时长
68 days
期刊介绍: As envisioned by Mark Weiser as early as 1991, pervasive computing systems and services have truly become integral parts of our daily lives. Tremendous developments in a multitude of technologies ranging from personalized and embedded smart devices (e.g., smartphones, sensors, wearables, IoTs, etc.) to ubiquitous connectivity, via a variety of wireless mobile communications and cognitive networking infrastructures, to advanced computing techniques (including edge, fog and cloud) and user-friendly middleware services and platforms have significantly contributed to the unprecedented advances in pervasive and mobile computing. Cutting-edge applications and paradigms have evolved, such as cyber-physical systems and smart environments (e.g., smart city, smart energy, smart transportation, smart healthcare, etc.) that also involve human in the loop through social interactions and participatory and/or mobile crowd sensing, for example. The goal of pervasive computing systems is to improve human experience and quality of life, without explicit awareness of the underlying communications and computing technologies. The Pervasive and Mobile Computing Journal (PMC) is a high-impact, peer-reviewed technical journal that publishes high-quality scientific articles spanning theory and practice, and covering all aspects of pervasive and mobile computing and systems.
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