Dynamics simulation-based packing of irregular 3D objects

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Qiubing Zhuang , Zhonggui Chen , Keyu He , Juan Cao , Wenping Wang
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引用次数: 0

Abstract

The 3D packing problem has a wide range of applications. However, the complex geometry of irregular objects leads to a sharp increase in the number of placement combinations, making it a challenging problem. In this paper, we propose a packing pipeline based on rigid body dynamics simulation to deal with two types of 3D packing problems. One is the variant bin packing problem, which involves placing more objects into a container of given dimensions to maximize space utilization. The other is the open dimension problem, where the goal is to minimize the container that can accommodate all objects. We first use heuristic placement strategies and a fast collision detection algorithm to efficiently obtain initial packing results. Then, we simulate the shaking of the container according to the dynamic principle. Combined with the vacant space filling operation, shaking the container drives the movement of objects in the container to make the arrangement of objects more compact. For the open dimension packing, the container height is optimized by adjusting the constraints of simulation in the basic pipeline. Experimental results show that our method has advantages over existing methods in both speed and packing density.

Abstract Image

基于动力学模拟的不规则三维物体包装
三维包装问题应用广泛。然而,不规则物体的复杂几何形状导致摆放组合的数量急剧增加,使其成为一个具有挑战性的问题。在本文中,我们提出了一种基于刚体动力学模拟的包装流水线,用于处理两类三维包装问题。一种是变体箱包装问题,即在给定尺寸的容器中放置更多物品,以最大限度地利用空间。另一种是开放尺寸问题,目标是最小化可容纳所有物体的容器。我们首先使用启发式摆放策略和快速碰撞检测算法,高效地获得初始包装结果。然后,我们根据动态原理模拟容器的晃动。结合空位填充操作,容器的晃动会带动容器内物体的移动,从而使物体的排列更加紧凑。对于开放尺寸的包装,通过调整基本流水线中的模拟约束条件来优化容器高度。实验结果表明,与现有方法相比,我们的方法在速度和包装密度方面都具有优势。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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