Principles of Working with Existential Requests of Clients of Different Ages Using the Example of the Method of Transformational-Integrative Generation of Development

SMALTA Pub Date : 2024-07-01 DOI:10.15293/2312-1580.2402.07
Elena V. Mikheeva
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Abstract

The article examines the essence and main issues of existential choice. Describes the specifics of transformational games (t-games) as an existential process; their psychological content and functional significance are revealed and justified. Based on the limitations in working with the existential needs of clients is revealed. Using the example of the method of transformation-integration generation of development, the principles of t-game work with clients’ existential requests are substantiated. The methodology of nonclassical psychology by G. S. Prygina is proposed as a methodological basis. Examples are given from the practice of working with different existential queries by clients of different ages. It is concluded that the t-game is not a toy, which is why it is important to introduce certification criteria for both leading and the tools themselves. Options for researching the possibilities of t-games and the subjective reality that opens up in them are proposed.
以变革--整合式生成发展法为例,说明处理不同年龄客户的存在要求的原则
文章探讨了存在性选择的本质和主要问题。描述了作为存在过程的转化游戏(t-games)的具体内容;揭示并论证了其心理内容和功能意义。根据客户的存在性需求,揭示了工作中的局限性。以转化-整合生成发展的方法为例,论证了针对客户存在性需求开展 t 游戏工作的原则。提出了 G. S. Prygina 的非经典心理学方法论作为方法论基础。举例说明了对不同年龄客户的不同存在性要求的工作实践。最后得出结论,T-游戏不是玩具,因此必须为领导和工具本身引入认证标准。还提出了研究 t-游戏的可能性以及在其中打开的主观现实的方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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