Pedagogical games in the educational process as a tool for developing students’ meta-subject skills

I. S. Khazhuyev, Aslanbek A. Saidov
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Abstract

Introduction. In the modern educational space, innovative methods and approaches are being actively introduced to improve the quality and accessibility of education. Particular attention is paid to the use of gaming technologies in the educational process to develop students' meta-subject skills, which is important for preparing for the rapidly changing conditions of our time. The purpose of the study is to study the effectiveness of using pedagogical games during extracurricular time for the formation of meta-subject skills in students studying in various pedagogical profiles. Materials and methods. A total of 145 students of a pedagogical university took part in the study, of which 66 students were included in the focus group. All students were examined using certain psychodiagnostic techniques aimed at identifying parameters for the development of creative and critical thinking, as well as communication and organizational abilities. Over the course of 2 months, students selected for the focus group participated in a formative experiment, within the framework of which 7 pedagogical games were developed and conducted, aimed at developing certain meta-subject skills among the experiment participants – communication and creative abilities, willingness to cooperate and critical thinking. The entire series of 7 games was developed by specialists from the A. Dinaev Pedagogical Workshop, operating at the Chechen State Pedagogical University. Results. Based on the results of the study, empirical data was obtained indicating the effectiveness of pedagogical games in the development of certain meta-subject skills in students, such as creativity and some communication skills. The results of the study indicate that, as a result of the formative experiment, students who took part in specially organized game-format events demonstrated significantly higher rates in the development of creative abilities (t=2.879; p=0.005) and certain communication skills (t=2.058; p =0.041), which indicates the effectiveness of using pedagogical game technologies for the purpose of developing meta-subject skills in students. Conclusion. Pedagogical games are an effective tool in the educational process for the development of students' meta-subject skills. Their use not only helps to increase motivation and interest in the educational process, but also develops in students important competencies necessary for successful adaptation to modern challenges. The results of the study can be used for the further development of pedagogical methods and the introduction of gaming technologies into the educational process.
教育过程中的教学游戏是培养学生元学科能力的工具
导言。在现代教育领域,为提高教育质量和普及性,正在积极引入创新方法和途径。在教育过程中使用游戏技术来培养学生的元学科技能受到了特别关注,这对于为我们这个时代快速变化的条件做好准备非常重要。本研究的目的是研究在课外时间利用教学游戏培养学生元学科能力的有效性。材料和方法一所师范大学共有 145 名学生参加了研究,其中 66 名学生参加了焦点小组。所有学生都接受了某些心理诊断技术的检查,目的是确定创造性思维和批判性思维以及沟通和组织能力的发展参数。在 2 个月的时间里,被选入重点小组的学生参加了一项形成性实验,在该实验框架内开发 并开展了 7 个教学游戏,旨在培养实验参与者的某些元主体技能--交流和创造能力、合作意 愿和批判性思维。整个系列的 7 个游戏是由车臣国立师范大学 A. Dinaev 教学工作室的专家开发的。研究结果根据研究结果获得的经验数据表明,教学游戏在培养学生的某些元学科技能(如创 造力和某些交流技能)方面非常有效。研究结果表明,作为形成性实验的结果,参加专门组织的游戏形式活动的学生在培养创造能力(t=2.879;p=0.005)和某些沟通技能(t=2.058;p=0.041)方面的比率明显较高,这表明使用教学游戏技术培养学生元主体能力的有效性。结论教学游戏是教育过程中培养学生元学科能力的有效工具。使用教学游戏不仅有助于提高学生在教育过程中的积极性和兴趣,还能培养学生成功适应现代挑战所需的重要能力。研究结果可用于进一步开发教学方法和在教育过程中引入游戏技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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