Examine the internet gaming disorder and social media addiction among adolescents at selected schools of Amritsar

Dr. Amandeep Kaur Bajwa, Gagandeep Kaur
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Abstract

Background: Adolescents and young adults (AYAs) are often considered digital natives as they are growing up in a highly immersive technological society. Frequent and consistent media use has both benefits and risks. Benefits include opportunities for creative expression and social support. Risks include maladaptive technology use, including overuse and addiction. Defining characteristics of gaming addiction include spending increasing amounts of time preparing for, organizing, and gaming. Negative consequences of IGD can include poor grades, academic problems, problematic alcohol use, depression, and negative self-esteem. Social Media Addiction was defined as being overly concerned about SNSs, to be driven by a strong motivation to log on to or use SNSs, and to devote so much time and effort to SNSs that it impairs other social activities, studies or job, interpersonal relationships, and/or psychology health and well-being. SMA has been associated with sleep problems and emotional problems, such as distress and depression symptoms. Methods: Quantitative research approach used with cross-sectional research design conducted on adolescents. The Sample size was 300 and using non-probability purposive sampling technique. Results: This study revealed that internet gaming disorder among all the adolescents, 245 (81.7%) of adolescents have moderate and 33(11%) have a mild level and 21(7%) have a severe level of internet gaming disorder and only 1(0.3%) have an extreme level of internet gaming disorder. Social media addiction among adolescents. It showed that 281(93. 7%) have maximum addiction, and 19(6.3%) of non-addiction. Conclusion: As this study shows that majority of adolescents have internet gaming disorder and social media addiction.
研究阿姆利则部分学校青少年的网络游戏障碍和社交媒体成瘾问题
背景:青少年通常被认为是数字原住民,因为他们是在一个高度沉浸式的技术社会中成长起来的。经常持续使用媒体既有好处也有风险。好处包括创造性表达和社会支持的机会。风险包括过度使用和成瘾等适应不良的技术使用。游戏成瘾的特征包括花费越来越多的时间准备、组织和玩游戏。IGD 的不良后果可能包括成绩差、学业问题、酗酒问题、抑郁和负面自尊。社交媒体成瘾被定义为过度关注社交网络,被登录或使用社交网络的强烈动机所驱使,在社交网络上投入大量时间和精力,以至于影响其他社交活动、学习或工作、人际关系和/或心理健康和幸福。SMA与睡眠问题和情绪问题(如苦恼和抑郁症状)有关。研究方法采用定量研究方法,对青少年进行横断面研究设计。样本量为 300 个,采用非概率目的性抽样技术。结果研究显示,在所有青少年中,有 245 名青少年(81.7%)患有中度网络游戏障碍,33 名青少年(11%)患有轻度网络游戏障碍,21 名青少年(7%)患有重度网络游戏障碍,只有 1 名青少年(0.3%)患有极度网络游戏障碍。青少年社交媒体成瘾。调查显示,281 人(93.7%)有最大程度的沉迷,19 人(6.3%)没有沉迷。结论本研究表明,大多数青少年存在网络游戏障碍和社交媒体成瘾。
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