3D closed-loop surface-related multiple elimination based on GPU acceleration

IF 2.2 3区 地球科学 Q2 GEOSCIENCES, MULTIDISCIPLINARY
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引用次数: 0

Abstract

The Closed-Loop surface-related multiple elimination (CL-SRME) shares the common theoretical foundation with traditional surface-related multiple elimination (SRME). Nevertheless, it introduces an inversion-based approach to avoid the adaptive subtraction process in SRME, aiming to prevent the energy damage to the primaries that may occur when they interfere with multiples during multiple suppression. With the advancements of computing power, the seismic data for processing has evolved from 2D to 3D. However, traditional 2D algorithms are no longer sufficient to effectively suppress surface-related multiples in 3D data. Consequently, based on the theories of 3D SRME and 2D CL-SRME, the 3D CL-SRME algorithm is proposed in this study. Moreover, the implementation of the CL-SRME necessitates numerous matrix operations and frequent data conversions between the time domain and frequency domain, resulting in colossal computational costs. Therefore, a GPU acceleration strategy is introduced to address this challenge. Numerical examples of 3D seismic data demonstrate that 3D CL-SRME can provide higher accuracy of multiple suppression and wider adaptability to complex 3D cases. Simultaneously, the graphics processing unit (GPU) parallel computing can substantially enhance the computational efficiency. This study employs a novel approach that achieves significant improvements in performance and accuracy for surface-related multiple elimination tasks in 3D applications. The combination of its closed-loop approach and GPU acceleration renders it a valuable tool for 3D multiple suppression, enabling high-precision multiple suppression with less computational cost.

基于 GPU 加速的 3D 闭环曲面相关多重消除
闭环表面相关多重消除(CL-SRME)与传统的表面相关多重消除(SRME)有着共同的理论基础。不过,它引入了一种基于反演的方法,避免了 SRME 中的自适应减法过程,旨在防止在多重抑制过程中干扰多重时可能对初值造成的能量损伤。随着计算能力的进步,用于处理的地震数据已从二维发展到三维。然而,传统的二维算法已不足以有效抑制三维数据中与地表相关的多重性。因此,本研究在三维 SRME 和二维 CL-SRME 理论的基础上,提出了三维 CL-SRME 算法。此外,CL-SRME 的实现需要进行大量的矩阵运算,并在时域和频域之间进行频繁的数据转换,从而导致巨大的计算成本。因此,我们引入了 GPU 加速策略来解决这一难题。三维地震数据的数值实例表明,三维 CL-SRME 可以提供更高的多重抑制精度,并能更广泛地适应复杂的三维情况。同时,图形处理单元(GPU)并行计算可大幅提高计算效率。本研究采用了一种新方法,显著提高了三维应用中与曲面相关的多重消除任务的性能和精度。闭环方法与 GPU 加速的结合使其成为三维多重消除的重要工具,能以更低的计算成本实现高精度多重消除。
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来源期刊
Journal of Applied Geophysics
Journal of Applied Geophysics 地学-地球科学综合
CiteScore
3.60
自引率
10.00%
发文量
274
审稿时长
4 months
期刊介绍: The Journal of Applied Geophysics with its key objective of responding to pertinent and timely needs, places particular emphasis on methodological developments and innovative applications of geophysical techniques for addressing environmental, engineering, and hydrological problems. Related topical research in exploration geophysics and in soil and rock physics is also covered by the Journal of Applied Geophysics.
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