Escalating frustration - A replication attempt and extension of Yu et al. (2014)

Charlotte Eben, Zhang Chen, Raquel E. London, F. Verbruggen
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Abstract

Background Failures to obtain a desired reward, such as losing money in gambling, can lead to frustration. In gambling, this frustration has been shown to take the form of faster responses after losses compared with wins and non-gambling trials. In addition, reward omission or blockage can lead to more forceful responses. Yu and colleagues (2014) showed that the proximity to a reward and the effort already expended to acquire the reward increased participants’ response force and their retrospective self-reported frustration when the reward was blocked. Methods In this study, we attempted to replicate the findings of Yu and colleagues (2014) using the same experimental procedure. In each schedule, participants (N = 32) needed to complete an arrow direction task for varying numbers of times to win a reward but could be blocked at any stage. The response time (RT) and force of confirming the outcomes were used as indicators of ‘frustration’. In addition, to obtain a more real-time and objective measure of (negative) emotion, we measured facial electromyographic (EMG) activity over the corrugator supercilii (frowning muscle) and the zygomaticus (smiling muscle). Results Due to technical problems, our data on response force were invalid. In line with the original study, both goal proximity and exerted effort increased participants’ self-reported motivation in the task and frustration after being blocked. An exploratory analysis showed that participants were slower in confirming an outcome when they were blocked closer to the reward, while exerted effort did not influence confirm RT. These RT data were consistent with self-reported surprise ratings, suggesting an orienting response. In the facial EMG data, we observed no difference between wins and losses in activity over the corrugator or the zygomaticus. Conclusion Taken together, these data suggest that reward blockage does not necessarily lead to behavioral or psychophysiological expressions of negative emotions such as frustration.
不断升级的挫折感--Yu 等人(2014 年)的复制尝试和延伸
背景 未能获得理想的回报(如赌博输钱)会导致挫败感。在赌博中,与赢钱和不赌博的试验相比,这种挫败感表现为输钱后反应更快。此外,奖励遗漏或阻止也会导致更强烈的反应。Yu 及其同事(2014 年)的研究表明,当奖励受阻时,距离奖励的远近以及为获得奖励所付出的努力都会增加参与者的反应力度以及他们回溯自我报告的挫败感。方法 在本研究中,我们尝试使用相同的实验程序复制 Yu 及其同事(2014 年)的研究结果。在每个时间表中,参与者(32 人)需要完成不同次数的箭头方向任务以赢得奖励,但在任何阶段都有可能受阻。反应时间(RT)和确认结果的力度被用作 "挫败感 "的指标。此外,为了更实时、客观地测量(负面)情绪,我们还测量了皱眉肌和微笑肌的面部肌电图活动。结果 由于技术问题,我们的反应力数据无效。与最初的研究结果一致,目标接近度和付出的努力都增加了参与者自我报告的任务动机和受阻后的挫败感。一项探索性分析表明,当受试者被阻挡在离奖励更近的地方时,他们确认结果的速度更慢,而所付出的努力并不影响确认 RT。这些 RT 数据与自我报告的惊讶评级一致,表明存在定向反应。在面部肌电图数据中,我们观察到在获胜和失败之间,纹状体或颧骨的活动没有差异。结论 综上所述,这些数据表明,奖赏阻断并不一定会导致行为或心理生理表现出挫败等负面情绪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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