Applying Whispering Game in Developing Listening Comprehension of Grade Eleven Students of SMAN 7 Palu

Ewis Febriani, S. Mertosono, Desrin Lebagi, Mukrim
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Abstract

This purpose of this research is to investigate the effectiveness of using the whispering game in developing listening comprehension of grade eleven students of SMAN 7 Palu. This research applied a pre-experimental research approach. The population for this research was the eleventh grade students at SMAN 7 Palu, which consisted of ten classes, with 36 students picked from class XI 3 using purposive sampling. The instrument used in this research was a listening test with audio. Researchers employed pre-test and post-test methods to collect data. The collected data was analyzed using SPSS Version 23. The results showed that the mean score of the pre-test was (61.30) and post-test was (77.59). According to the findings of the t-test simple independence test, the sig (2 tailed) (0.000) value is lower than 0.05. This demonstrates that the alternative hypothesis is accepted. As a result, the whispering game is effective in developing listening comprehension of grade eleven students of SMAN 7 Palu.
应用 "悄悄话游戏 "培养帕卢第七中学十一年级学生的听力理解能力
本研究的目的是调查使用耳语游戏培养帕卢 SMAN 7 高中 11 年级学生听力理解能力的有效性。本研究采用了预实验研究方法。研究对象是帕卢SMAN 7学校十一年级的学生,该校共有十个班级,采用目的性抽样法从十一年级3班抽取了36名学生。本研究使用的工具是带音频的听力测试。研究人员采用了前测和后测的方法来收集数据。收集到的数据使用 SPSS 23 版进行分析。结果显示,前测的平均分为(61.30),后测的平均分为(77.59)。根据 t 检验简单独立性检验的结果,sig(双尾)(0.000)值小于 0.05。这表明接受了备择假设。因此,耳语游戏对培养帕卢第七中学十一年级学生的听力理解能力是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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