Virtual reality intervention for improving cognitive function in post-stroke patient: A systematic review and meta-analysis

Hendry Gunawan , Irene Gunawan , Yetty Hambarsari , Rivan Danuaji , Baarid L Hamidi , Benedictus Benedictus
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引用次数: 0

Abstract

Background

Stroke is one of the leading causes of disability worldwide. In the next few decades, post-stroke disability is expected to increase by up to 35% due to the current increase in cerebrovascular risk factors. Disabilities caused by stroke can include cognitive and motor impairment. The current research on post-stroke rehabilitation mostly focuses on the motor disability aspect. Recently, the International Stroke Recovery and Rehabilitation Alliance 2018 stated that post-stroke cognitive impairment (PSCI) is one of the research priorities. Following recent technological developments, virtual reality (VR)-based therapy is now emerging. This technology is attractive because it can simulate various activities in a safe environment. However, research on VR for post-stroke patients still does not have specific guidelines that must be followed, so the types of interventions carried out through VR still vary. Therefore, this study aims to assess how the benefits of using VR in improving cognitive function in post-stroke patients and what VR interventions show the greatest benefits.

Method

This research is a systematic review and meta-analysis conducted based on Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) 2020 guidelines. The data used for this study were obtained from PubMed, Scopus, and Science Direct databases. The search conducted in this systematic review was done without any year restriction. The studies included were randomized controlled trials (RCTs) and pilot RCTs.

Results

This systematic review included eight studies involving 313 participants in total. All studies were used for the meta-analysis, with five, four, and six studies used in the rote memory function, executive function, and general cognitive analyses, respectively. Assessment using the trail making test (TMT) on the TMT-A test related to rote memory function (MD = -26.43, 95% CI -43.18 – -9.68, P = 0.002) and TMT-B test related to executive function (MD = -59.23, 95% CI -103.21 – -15.25, P = 0.008) showed significantly better results with shorter processing time in the VR group. In contrast, in the general cognitive assessment using the Montreal cognitive assessment (MoCA), although it showed better results in the VR group (MD = 1.45, 95% CI -0.20 – 3.09, P = 0.08), the results were not significant. The meta-analysis showed homogeneous result in rote memory (I2 = 6%) and executive function (I2 = 0%) analyses. For general cognitive analysis the result was heterogeneous (I2 = 86%).

Conclusion

Interventions using VR have shown promising results in improving rote memory and executive function, especially when VR intervention is combined with a motorized assistive devices. This combination therapy not only trains cognitive skills, but also trains the patient's motor skills simultaneously. For general cognitive interventions, adaptive VR with task generators that represent daily activities showed the best results, but studies using this technology only focused on cognitive interventions. A new trial that uses the combination of these two technologies would be interesting to investigate further, especially considering that the existing trials still use small populations.

Abstract Image

虚拟现实干预改善中风后患者的认知功能:系统回顾与荟萃分析
背景中风是导致全球残疾的主要原因之一。由于目前脑血管风险因素的增加,预计在未来几十年内,中风后致残率将增加 35%。中风导致的残疾包括认知障碍和运动障碍。目前对脑卒中后康复的研究主要集中在运动障碍方面。最近,2018 年国际卒中康复联盟(International Stroke Recovery and Rehabilitation Alliance 2018)指出,卒中后认知障碍(PSCI)是研究重点之一。随着近期技术的发展,基于虚拟现实(VR)的疗法正在兴起。这项技术能够在安全的环境中模拟各种活动,因此颇具吸引力。然而,针对脑卒中后患者的 VR 研究仍然没有必须遵循的具体指导方针,因此通过 VR 进行干预的类型仍然各不相同。因此,本研究旨在评估使用 VR 对改善脑卒中后患者认知功能的益处,以及哪些 VR 干预措施显示出最大的益处。本研究使用的数据来自 PubMed、Scopus 和 Science Direct 数据库。本系统综述的检索不受年份限制。结果本系统综述包括 8 项研究,共有 313 人参与。所有研究均用于荟萃分析,其中 5 项、4 项和 6 项研究分别用于记忆功能、执行功能和一般认知分析。在与背诵记忆功能相关的 TMT-A 测试(MD = -26.43,95% CI -43.18-9.68,P = 0.002)和与执行功能相关的 TMT-B 测试(MD = -59.23,95% CI -103.21-15.25,P = 0.008)中,使用线索制作测试(TMT)进行的评估显示,VR 组的结果明显更好,处理时间更短。相比之下,在使用蒙特利尔认知评估(MoCA)进行一般认知评估时,虽然 VR 组的结果更好(MD = 1.45,95% CI -0.20-3.09,P = 0.08),但结果并不显著。荟萃分析结果表明,在背诵记忆(I2 = 6%)和执行功能(I2 = 0%)分析中,结果是一致的。结论使用虚拟现实技术进行干预在改善背诵记忆和执行功能方面显示出良好的效果,尤其是当虚拟现实干预与电动辅助设备相结合时。这种组合疗法不仅能训练认知技能,还能同时训练患者的运动技能。对于一般的认知干预,带有代表日常活动的任务生成器的自适应 VR 显示出最佳效果,但使用这种技术的研究只侧重于认知干预。将这两种技术结合使用的新试验值得进一步研究,特别是考虑到现有试验使用的人群仍然较少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Brain disorders (Amsterdam, Netherlands)
Brain disorders (Amsterdam, Netherlands) Neurology, Clinical Neurology
CiteScore
1.90
自引率
0.00%
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0
审稿时长
51 days
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