Factors impacting users’ willingness to adopt and utilize the metaverse in education: A systematic review

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL
Mousa Al-kfairy, Soha Ahmed, Ashraf Khalil
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引用次数: 0

Abstract

Purpose

This study explores the factors influencing the adoption and acceptance of Metaverse technologies in educational settings. Despite the growing interest in immersive educational environments provided by the Metaverse, there is a lack of comprehensive understanding regarding the elements that affect user engagement and acceptance. This paper aims to bridge this gap through a systematic review of empirical studies that apply Information Systems theories such as TAM, UTAUT, TPB, and their extensions.

Methods

A total of 35 empirical studies were analyzed using a methodical review approach. The research methodologies employed in these studies include surveys, structural equation modeling, and interviews, providing a broad spectrum of data on how different factors influence educational outcomes in the Metaverse.

Results

The findings reveal that user adoption of the Metaverse in educational contexts is influenced by multiple factors at individual, technological, and environmental levels. Key factors identified include effort expectancy, behavioral intention, self-efficacy, enjoyment, and immersion. These factors are subject to moderating effects, suggesting that the dynamics of Metaverse adoption are highly context-dependent.

Conclusion

The insights gained from this review provide valuable guidelines for educators, policymakers, and technology developers aiming to effectively integrate Metaverse technologies into educational frameworks. The study also outlines limitations and suggests directions for future research, highlighting the need for further investigations into the longitudinal impacts and cultural adaptability of Metaverse applications in education.

影响用户在教育领域采用和利用元数据意愿的因素:系统回顾
目的 本研究探讨了在教育环境中采用和接受 Metaverse 技术的影响因素。尽管人们对 Metaverse 提供的沉浸式教育环境越来越感兴趣,但对影响用户参与和接受的因素却缺乏全面的了解。本文旨在通过对应用信息系统理论(如 TAM、UTAUT、TPB 及其扩展理论)的实证研究进行系统综述来弥补这一不足。这些研究采用的研究方法包括调查、结构方程建模和访谈,就不同因素如何影响 Metaverse 中的教育成果提供了广泛的数据。结果研究结果表明,用户在教育环境中采用 Metaverse 受个人、技术和环境层面多种因素的影响。关键因素包括努力预期、行为意向、自我效能感、乐趣和沉浸感。这些因素受调节作用的影响,这表明采用 Metaverse 技术的动态变化高度依赖于环境。本研究还概述了局限性,并提出了未来研究的方向,强调有必要进一步调查元海外应用在教育领域的纵向影响和文化适应性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.80
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0.00%
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