Spontaneous path tracing in task-irrelevant mazes: Spatial affordances trigger dynamic visual routines.

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
ACS Applied Electronic Materials Pub Date : 2024-09-01 Epub Date: 2024-07-18 DOI:10.1037/xge0001618
Kimberly W Wong, Brian J Scholl
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引用次数: 0

Abstract

Given a maze (e.g., in a book of puzzles), you might solve it by drawing out paths with your pencil. But even without a pencil, you might naturally find yourself mentally tracing along various paths. This "mental path tracing" may intuitively seem to depend on your (overt, conscious, voluntary) goal of wanting to get out of the maze, but might it also occur spontaneously-as a result of simply seeing the maze, via a kind of dynamic visual routine? Here, observers simply had to compare the visual properties of two probes presented in a maze. The maze itself was entirely task irrelevant, but we predicted that simply seeing the maze's visual structure would "afford" incidental mental path tracing (à la Gibson). Across four experiments, observers were slower to compare probes that were further from each other along the paths, even when controlling for lower level properties (such as the probes' brute linear separation, ignoring the maze "walls"). These results also generalized beyond mazes to other unfamiliar displays with task-irrelevant circular obstacles. This novel combination of two prominent themes from our field-affordances and visual routines-suggests that at least some visual routines may not require voluntary goals; instead, they may operate in an automatic (incidental, stimulus-driven) fashion, as a part of visual processing itself. (PsycInfo Database Record (c) 2024 APA, all rights reserved).

在与任务无关的迷宫中自发追踪路径:空间负担能力触发动态视觉程序
如果给你一个迷宫(例如谜题书中的迷宫),你可能会用铅笔画出路径来解决它。但即使没有铅笔,你也会自然而然地发现自己在心理上沿着各种路径进行追踪。这种 "心理路径追踪 "直觉上似乎取决于你(公开的、有意识的、自愿的)想要走出迷宫的目标,但它是否也会自发地发生--通过一种动态的视觉程序,仅仅是看到迷宫的结果?在这里,观察者只需比较迷宫中出现的两个探针的视觉特性。迷宫本身与任务完全无关,但我们预测,只要看到迷宫的视觉结构,就能 "提供 "附带的心理路径追踪(类似于吉布森)。在四次实验中,即使控制了较低层次的属性(如探针的粗暴线性分离,忽略迷宫 "墙壁"),观察者在比较路径上彼此相距较远的探针时也较慢。这些结果还超越了迷宫的范围,扩展到其他与任务无关的圆形障碍物的陌生显示。这种将本领域两个突出主题--"负担 "和 "视觉例行程序"--结合起来的新方法表明,至少某些视觉例行程序可能不需要自愿目标;相反,它们可能以自动(偶然、刺激驱动)的方式运行,成为视觉处理本身的一部分。(PsycInfo Database Record (c) 2024 APA, 版权所有)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.20
自引率
4.30%
发文量
567
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