User entertainment experience analysis of artificial intelligence entertainment robots based on convolutional neural networks in park plant landscape design

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Jingjing Zhao , Juan Yin , Yaqi Shi , Liang Qiao , Guihua Ma
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引用次数: 0

Abstract

Currently, the application of artificial intelligence entertainment robots in park plant landscape design has attracted increasing attention. This study aims to design an artificial intelligence entertainment robot that can provide a high-quality user experience. Through virtual reality and robotics technology, designers can be provided with visual and entertaining design solutions, and more interactive experiences can be provided for design clients. Convolutional neural networks can effectively extract features from images, and utilizing spectral feature extraction technology to further improve the accuracy of image recognition. Subsequently, this study designed a robot control system and calibrated the hand eye system. The robot control system can coordinate the various functions of the robot and ensure its smooth operation in the park plant landscape design. The calibration of the hand eye system is to ensure that the robot can accurately perceive the environment and locate its own position. Through real-time control strategies, robots can respond and adjust in a timely manner based on current environmental changes and user needs. By comparing with the actual position on the ground, the accuracy of robot positioning is obtained, and the system is further optimized and improved.

基于卷积神经网络的人工智能娱乐机器人在公园植物景观设计中的用户娱乐体验分析
目前,人工智能娱乐机器人在公园植物景观设计中的应用日益受到关注。本研究旨在设计一种能够提供高质量用户体验的人工智能娱乐机器人。通过虚拟现实和机器人技术,可以为设计师提供可视化、娱乐化的设计方案,为设计客户提供更多的互动体验。卷积神经网络可以有效地从图像中提取特征,利用光谱特征提取技术可以进一步提高图像识别的准确性。随后,本研究设计了一个机器人控制系统,并校准了手眼系统。机器人控制系统可以协调机器人的各种功能,确保其在公园植物景观设计中顺利运行。校准手眼系统是为了确保机器人能够准确感知环境并定位自身位置。通过实时控制策略,机器人可以根据当前环境变化和用户需求及时做出响应和调整。通过与地面实际位置的对比,获得机器人定位的准确性,并进一步优化和改进系统。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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