Investigating the Effect of Emotional Matching Between Game and Background Music on Game Experience in a Valence–Arousal Space

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
JaeYoung Moon;EunHye Cho;Yeabon Jo;KyungJoong Kim;Eunsung Song
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引用次数: 0

Abstract

Game music critically influences the experience of a video game. Although this influence has been well investigated, the multifaceted relationships between video games and the emotions evoked by music are rarely reported. By considering diverse emotional matches of game and music, game designers could enhance various aspects of the game experience. The present study investigates players' game experiences by analyzing the electroencephalogram data, game-experience questionnaire answers, and interview responses of 31 experimental participants corresponding to game–music emotional matching based on the valence–arousal model. Finally, four findings were identified based on four types of game experiences: overall preference, emotion, immersion, and performance. These findings led to four game music design approaches.
探究游戏与背景音乐之间的情感匹配对价值-情绪空间中游戏体验的影响
游戏音乐对电子游戏的体验有着重要的影响。尽管这种影响已经得到了很好的研究,但电子游戏与音乐所唤起的情感之间的多方面关系却很少被报道。通过考虑游戏和音乐的不同情感匹配,游戏设计师可以提升游戏体验的各个方面。本研究通过分析31名游戏-音乐情感匹配实验参与者的脑电图数据、游戏体验问卷回答和访谈回答,基于价-唤醒模型对玩家的游戏体验进行了研究。最后,基于四种类型的游戏体验(游戏邦注:即整体偏好、情感、沉浸感和表现),我们得出了四个结论。这些发现引出了四种游戏音乐设计方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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