The influence of multiple cognitive workload levels of an exergame on dorsal attention network connectivity at the source level

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
Usman Ghani , Imran Niazi , Nada Signal , Nitika Kumari , Imran Amjad , Heidi Haavik , Denise Taylor
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Abstract

This study investigates how adding a cognitive task on a balance board (exergame) affects connectivity in the dorsal attention network (DAN) during an exergame task. Healthy young adults performed a soccer ball-moving task by tilting a balance board with their feet while their brain activity was measured using electroencephalography (EEG). In this exergame, the speed of obstacles in front of the goal manipulated the cognitive workload. Higher speed means a higher cognitive workload. The study found significant changes in functional connectivity within DAN regions, specifically in the alpha band. During the shift from easy to medium cognitive task, we observed a significant increase in connectivity (p= 0.0436) between the right inferior temporal (ITG R) and the Left middle temporal (MTG L). During the transition from easy to hard cognitive tasks, strengthened interactions (p= 0.0324) between inferior temporal (ITG) and parsopercularis (pOPPER) were found. This suggests that the proposed balanceboard-based exergame enhances the functionality of specific brain regions, such as ITG and MTG regions, and improves connectivity in the frontal cortex. We also found a correlation between brain activity and performance data, highlighting that increased cognitive workload resulted in decreased performance and heightened frontal alpha activity. These findings align with research suggesting that adding cognitive games to physical activity-based tasks in rehabilitation programs can boost brain activity, resulting in improved decision-making and visual processing skills. This information can help clinicians tailor rehabilitation methods that target specific brain regions.

外显子游戏的多种认知工作量水平对源水平背侧注意网络连接的影响
本研究探讨了在平衡板(外部游戏)上增加一项认知任务如何影响外部游戏任务期间背侧注意力网络(DAN)的连通性。健康的年轻人通过用脚倾斜平衡板来完成移动足球的任务,同时用脑电图(EEG)测量他们的大脑活动。在这个外部游戏中,球门前障碍物的速度操纵着认知工作量。速度越快,认知工作量越大。研究发现,DAN 区域内的功能连接发生了显著变化,特别是阿尔法波段。在认知任务从简单到中等的转变过程中,我们观察到右下颞区(ITG R)和左中颞区(MTG L)之间的连通性显著增加(p = 0.0436)。在从简单认知任务向困难认知任务过渡的过程中,我们发现颞下部(ITG)和颞旁(pOPPER)之间的相互作用增强(p = 0.0324)。这表明,基于平衡板的外显子游戏能增强特定脑区(如 ITG 和 MTG 区)的功能,并改善额叶皮层的连通性。我们还发现了大脑活动与成绩数据之间的相关性,强调认知工作量的增加会导致成绩下降和额叶α活动增强。这些发现与研究结果一致,即在康复计划中以体育活动为基础的任务中加入认知游戏可以促进大脑活动,从而提高决策和视觉处理能力。这些信息可以帮助临床医生定制针对特定脑区的康复方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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