Biochemical Changes in Adult Male Gamers During Prolonged Gaming: Pilot Study.

IF 1.9 Q3 MEDICINE, RESEARCH & EXPERIMENTAL
Kasper Bygum Krarup, Johannes Riis, Morten Mørk, Hien Thi Thu Nguyen, Inge Søkilde Pedersen, Søren Risom Kristensen, Aase Handberg, Henrik Bygum Krarup
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引用次数: 0

Abstract

Background: Gaming has become an integrated part of life for children and adults worldwide. Previous studies on the impact of gaming on biochemical parameters have primarily addressed the acute effects of gaming. The literature is limited, and the study designs are very diverse. The parameters that have been investigated most thoroughly are blood glucose and cortisol.

Objective: This exploratory study is the first to investigate the effects of long gaming sessions on the biochemical parameters of healthy male adults. The extensive testing allowed us to observe short-term changes (within 6 hours), long-term changes during the duration of the gaming sessions, and follow-up after 1 week to determine whether any changes were longer lasting.

Methods: In total, 9 experienced gamers completed 2 back-to-back 18-hour gaming sessions interspersed with a 6-hour rest period. All participants adhered to a structured sleep pattern due to daytime employment or attending university. Blood, saliva, and urine samples were collected from the participants every 6 hours. Linear mixed-effect models were used to analyze the repeated-measures data accumulated during the study. A total of 51 biochemical parameters were investigated.

Results: In total, 12 of the 51 biochemical parameters significantly changed during the study: alkaline phosphatase, aspartate aminotransferase, bilirubin, chloride, creatinine, glucose, hemoglobin, immature reticulocyte fraction, lactate, methemoglobin, sodium, and thrombocytes. All changes were within the normal range. The mean glucose level of the participants was 4.39 (SD 0.07) mmol/L at baseline, which increased significantly by 0.24 (SD 0.07) mmol/L per 6 hours during the first period and by 0.38 (SD 0.07) mmol/L per 6 hours in the second period (P<.001). The glucose levels during the second session increased even though the participants had little energy intake. Cortisol levels did not change significantly, although the cortisol pattern deviated from the typical circadian rhythm. During both gaming sessions, we observed increasing cortisol levels from 6 AM until noon. The participants were relatively dehydrated at the start of the study. The patients were asked to fast before the first blood sampling. Within the first 6 hours of the study, the participants rehydrated, followed by relative dehydration during the remainder of the study. This pattern was identified using the following parameters: albumin, creatinine, hemoglobin, erythrocytes, potassium, and platelets.

Conclusions: This study is the first of its kind, and many of the analyses in the study yielded novel results. The study was designed to emulate the behavior of gamers during the weekend and other long gaming sessions. At this point, we are not able to determine the difference between the effects of gaming and behavior during gaming. Regardless, the results of this study suggest that healthy gamers can partake in long gaming sessions, with ample amounts of unhealthy foods and little rest, without acute impacts on health.

成年男性玩家在长时间游戏过程中的生化变化:试点研究。
背景:游戏已成为全世界儿童和成年人生活的一部分。以往关于游戏对生化指标影响的研究主要针对游戏的急性影响。文献资料有限,研究设计也多种多样。研究最深入的参数是血糖和皮质醇:这项探索性研究首次调查了长时间游戏对健康男性成年人生化指标的影响。通过广泛的测试,我们可以观察到短期变化(6 小时内)、游戏过程中的长期变化以及一周后的随访,以确定是否有更持久的变化:总共有 9 名经验丰富的游戏玩家完成了 2 次连续 18 小时的游戏,中间有 6 小时的休息时间。由于白天工作或上大学,所有参与者都坚持有规律的睡眠模式。每 6 小时收集一次参与者的血液、唾液和尿液样本。采用线性混合效应模型分析研究期间积累的重复测量数据。共调查了 51 项生化参数:在 51 项生化指标中,共有 12 项在研究期间发生了显著变化:碱性磷酸酶、天冬氨酸氨基转移酶、胆红素、氯化物、肌酐、葡萄糖、血红蛋白、未成熟网织红细胞比例、乳酸盐、高铁血红蛋白、钠和血小板。所有变化均在正常范围内。参与者的平均血糖水平基线为 4.39(标准差 0.07)毫摩尔/升,在第一阶段每 6 小时显著增加 0.24(标准差 0.07)毫摩尔/升,在第二阶段每 6 小时显著增加 0.38(标准差 0.07)毫摩尔/升(PConclusions:这项研究是同类研究中的首例,研究中的许多分析都得出了新的结果。这项研究旨在模仿游戏玩家在周末和其他长时间游戏时的行为。目前,我们还无法确定游戏效果与游戏期间行为之间的区别。无论如何,这项研究的结果表明,健康的游戏玩家可以参加长时间的游戏,并摄入大量不健康的食物和很少休息,而不会对健康产生严重影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Interactive Journal of Medical Research
Interactive Journal of Medical Research MEDICINE, RESEARCH & EXPERIMENTAL-
自引率
0.00%
发文量
45
审稿时长
12 weeks
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