Juan Pareja-Corcho , Diego Montoya-Zapata , Aitor Moreno , Carlos Cadavid , Jorge Posada , Ketzare Arenas-Tobon , Oscar Ruiz-Salguero
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引用次数: 0
Abstract
The automatic shape description of solids is a problem of interest in manufacturing engineering, amongst other related areas. This description can be either geometrical or topological in nature and can be applied to either surfaces or solids (embedded manifolds). Topological descriptions are specially interesting for the problem of shape comparison and retrieval, where one wants to know if a given shape resembles some other known shape. Some popular topological descriptions use Morse theory to study the topology of manifolds and encode their shape characteristics. A Morse function is defined on the manifold and the manifold’s shape is indirectly studied by studying the behavior of the critical points of . This family of methods is well defined for surfaces but does not consider the case of solids. In this paper we address the topological description of solids using Morse theory. Our methodology considers three cases: solids without internal boundaries, solids with internal boundaries and thin-walled solids. We present an algorithm to identify topological changes on these solids using the principle of shape decomposition by Morse handles. The presented algorithm deals with Morse functions that produce parallel planar level sets. Future endeavors should consider other candidate functions.
固体的自动形状描述是制造工程及其他相关领域的一个重要问题。这种描述可以是几何性质的,也可以是拓扑性质的,既可以应用于表面,也可以应用于实体(嵌入流形)。拓扑描述对于形状比较和检索问题特别有趣,因为人们想知道一个给定的形状是否与其他已知形状相似。一些流行的拓扑描述使用莫尔斯理论来研究流形的拓扑结构,并对其形状特征进行编码。莫尔斯函数 f 定义在流形上,通过研究 f 的临界点的行为间接研究流形的形状。在本文中,我们将利用莫尔斯理论对固体进行拓扑描述。我们的方法考虑了三种情况:无内部边界的固体、有内部边界的固体和薄壁固体。我们提出了一种算法,利用莫尔斯手柄的形状分解原理来识别这些固体的拓扑变化。所提出的算法适用于产生平行平面水平集的莫尔斯函数。未来的工作应考虑其他候选函数。
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.