{"title":"Algorithmic solutions for maximizing shareable costs","authors":"Rong Zou, Boyue Lin, Marc Uetz, Matthias Walter","doi":"10.1002/net.22240","DOIUrl":null,"url":null,"abstract":"This article addresses the linear optimization problem to maximize the total costs that can be shared among a group of agents, while maintaining stability in the sense of the core constraints of a cooperative transferable utility game, or TU game. When maximizing total shareable costs, the cost shares must satisfy all constraints that define the core of a TU game, except for being budget balanced. The article first gives a fairly complete picture of the computational complexity of this optimization problem, its relation to optimization over the core itself, and its equivalence to other, minimal core relaxations that have been proposed earlier. We then address minimum cost spanning tree (MST) games as an example for a class of cost sharing games with non‐empty core. While submodular cost functions yield efficient algorithms to maximize shareable costs, MST games have cost functions that are subadditive, but generally not submodular. Nevertheless, it is well known that cost shares in the core of MST games can be found efficiently. In contrast, we show that the maximization of shareable costs is ‐hard for MST games and derive a 2‐approximation algorithm. Our work opens several directions for future research.","PeriodicalId":54734,"journal":{"name":"Networks","volume":"8 1","pages":""},"PeriodicalIF":1.6000,"publicationDate":"2024-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Networks","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1002/net.22240","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0
Abstract
This article addresses the linear optimization problem to maximize the total costs that can be shared among a group of agents, while maintaining stability in the sense of the core constraints of a cooperative transferable utility game, or TU game. When maximizing total shareable costs, the cost shares must satisfy all constraints that define the core of a TU game, except for being budget balanced. The article first gives a fairly complete picture of the computational complexity of this optimization problem, its relation to optimization over the core itself, and its equivalence to other, minimal core relaxations that have been proposed earlier. We then address minimum cost spanning tree (MST) games as an example for a class of cost sharing games with non‐empty core. While submodular cost functions yield efficient algorithms to maximize shareable costs, MST games have cost functions that are subadditive, but generally not submodular. Nevertheless, it is well known that cost shares in the core of MST games can be found efficiently. In contrast, we show that the maximization of shareable costs is ‐hard for MST games and derive a 2‐approximation algorithm. Our work opens several directions for future research.
期刊介绍:
Network problems are pervasive in our modern technological society, as witnessed by our reliance on physical networks that provide power, communication, and transportation. As well, a number of processes can be modeled using logical networks, as in the scheduling of interdependent tasks, the dating of archaeological artifacts, or the compilation of subroutines comprising a large computer program. Networks provide a common framework for posing and studying problems that often have wider applicability than their originating context.
The goal of this journal is to provide a central forum for the distribution of timely information about network problems, their design and mathematical analysis, as well as efficient algorithms for carrying out optimization on networks. The nonstandard modeling of diverse processes using networks and network concepts is also of interest. Consequently, the disciplines that are useful in studying networks are varied, including applied mathematics, operations research, computer science, discrete mathematics, and economics.
Networks publishes material on the analytic modeling of problems using networks, the mathematical analysis of network problems, the design of computationally efficient network algorithms, and innovative case studies of successful network applications. We do not typically publish works that fall in the realm of pure graph theory (without significant algorithmic and modeling contributions) or papers that deal with engineering aspects of network design. Since the audience for this journal is then necessarily broad, articles that impact multiple application areas or that creatively use new or existing methodologies are especially appropriate. We seek to publish original, well-written research papers that make a substantive contribution to the knowledge base. In addition, tutorial and survey articles are welcomed. All manuscripts are carefully refereed.