Cognitive, Metacognitive, Motivational, and Emotional Predictors of the Intensity of Internet Gaming Disorder among Adolescents.

IF 2.7 4区 医学 Q2 PSYCHIATRY
Psychiatric Quarterly Pub Date : 2024-09-01 Epub Date: 2024-07-01 DOI:10.1007/s11126-024-10075-w
Mehdi Akbari, Nima Mohammadaliha, Shahram Mohammadkhani, Mohammad Seydavi, Mark D Griffiths
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引用次数: 0

Abstract

Internet gaming disorder (IGD) is multifaceted and can have significant negative consequences. The present study examined the contribution of cognitive, metacognitive, motivational, and emotional factors as predictors for IGD severity. In a cross-sectional study, 703 Iranian adolescents (36.8% females, mean age = 16.98 years [SD = 1.23]) completed an online survey. Hierarchical regression analysis showed that the cognitive, metacognitive, motivational, and emotional factors predicted 7.8%, 17.4%, 1.4%, and 1.9% of the variance in IGD symptoms, respectively. The findings indicated that the cognitive factors including some maladaptive cognitions, such as cognitive salience, regret, and perfectionism, and metacognitive factors including some maladaptive metacognitions (negative metacognitions regarding the uncontrollability of online gaming and negative metacognitions regarding the dangers of online gaming) were significant predictors of IGD severity, highlighting their importance in understanding and predicting problematic gaming behaviors. Although contributing to the variance in IGD, motivational factors (escape, coping, and skill development) and emotional factors including emotion regulation (especially reappraisal) played relatively smaller roles compared to cognitive and metacognitive factors. Of the examined predictive factors, metacognitions were the most important predictor of IGD severity. Exploratory moderator analyses showed significant interactions between three predictors of IGD (reappraisal, negative metacognitions, and cognitive salience) with loneliness, stress, anxiety, and depressive symptoms. Reappraisal was the most frequent predictor and had a significant interaction with these variables. Other predictors independently impacted IGD irrespective of the level of loneliness, stress, anxiety, or depressive symptoms. Based on these findings, special attention to metacognitive, cognitive, emotional, and motivational factors is suggested in the treatment of IGD.

青少年网络游戏障碍强度的认知、元认知、动机和情感预测因素。
网络游戏障碍(IGD)是多方面的,会产生严重的负面影响。本研究探讨了认知、元认知、动机和情感因素对 IGD 严重程度的预测作用。在一项横断面研究中,703 名伊朗青少年(36.8% 为女性,平均年龄 = 16.98 岁 [SD = 1.23])完成了一项在线调查。层次回归分析表明,认知、元认知、动机和情绪因素分别预测了 IGD 症状 7.8%、17.4%、1.4% 和 1.9% 的变异。研究结果表明,认知因素(包括一些适应不良的认知,如认知突出、后悔和完美主义)和元认知因素(包括一些适应不良的元认知(对网络游戏不可控性的消极元认知和对网络游戏危险性的消极元认知))对IGD严重程度有显著的预测作用,这凸显了它们在理解和预测问题游戏行为方面的重要性。与认知和元认知因素相比,动机因素(逃避、应对和技能发展)和包括情绪调节(尤其是重新评价)在内的情绪因素的作用相对较小。在所研究的预测因素中,元认知是预测 IGD 严重程度的最重要因素。探索性调节因子分析显示,IGD 的三个预测因子(重新评价、消极元认知和认知显著性)与孤独感、压力、焦虑和抑郁症状之间存在显著的交互作用。重新评价是最常见的预测因素,并且与这些变量之间存在显著的交互作用。无论孤独感、压力、焦虑或抑郁症状的程度如何,其他预测因素都会对 IGD 产生独立影响。基于这些发现,建议在治疗 IGD 时特别关注元认知、认知、情感和动机因素。
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来源期刊
Psychiatric Quarterly
Psychiatric Quarterly PSYCHIATRY-
CiteScore
8.10
自引率
0.00%
发文量
40
期刊介绍: Psychiatric Quarterly publishes original research, theoretical papers, and review articles on the assessment, treatment, and rehabilitation of persons with psychiatric disabilities, with emphasis on care provided in public, community, and private institutional settings such as hospitals, schools, and correctional facilities. Qualitative and quantitative studies concerning the social, clinical, administrative, legal, political, and ethical aspects of mental health care fall within the scope of the journal. Content areas include, but are not limited to, evidence-based practice in prevention, diagnosis, and management of psychiatric disorders; interface of psychiatry with primary and specialty medicine; disparities of access and outcomes in health care service delivery; and socio-cultural and cross-cultural aspects of mental health and wellness, including mental health literacy. 5 Year Impact Factor: 1.023 (2007) Section ''Psychiatry'': Rank 70 out of 82
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