Hierarchical Game-Theoretic Framework for Live Video Transmission with Dynamic Network Computing Integration

IF 5 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Qimiao Zeng, Yirong Zhuang, Zitong Li, Hongye Jiang, Qing Pan, Ge Chen, Han Xiao
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Abstract

Recently, live streaming technology has been widely utilized in areas such as online gaming, e-healthcare, and video conferencing. The increasing network and computational resources required for live streaming increase the cost of content providers and Internet Service Providers (ISPs), which may lead to increased latency or even unavailability of live streaming services. The current research primarily focuses on providing high-quality services by assessing the resource status of network nodes individually. However, the role assignment within nodes and the interconnectivity among nodes are often overlooked. To fill this gap, we propose a hierarchical game theory-based live video transmission framework to coordinate the heterogeneity of live tasks and nodes and to improve the resource utilization of nodes and the service satisfaction of users. Secondly, the service node roles are set as producers who are closer to the live streaming source and provide content, consumers who are closer to the end users and process data, and silent nodes who do not participate in the service process, and a non-cooperative game-based role competition algorithm is designed to improve the node resource utilization. Furthermore, a matching-based optimal path algorithm for media services is designed to establish optimal matching associations among service nodes to optimize the service experience. Finally, extensive simulation experiments show that our approach performs better in terms of service latency and bandwidth.

Abstract Image

集成动态网络计算的直播视频传输分层博弈论框架
最近,流媒体直播技术被广泛应用于在线游戏、电子医疗保健和视频会议等领域。直播流媒体所需的网络和计算资源越来越多,这增加了内容提供商和互联网服务提供商(ISP)的成本,可能导致直播流媒体服务的延迟增加甚至不可用。目前的研究主要侧重于通过单独评估网络节点的资源状况来提供高质量服务。然而,节点内部的角色分配和节点之间的互联互通往往被忽视。为了填补这一空白,我们提出了基于分层博弈论的视频直播传输框架,以协调直播任务和节点的异质性,提高节点的资源利用率和用户的服务满意度。其次,将服务节点角色设定为更靠近直播源、提供内容的生产者,更靠近终端用户、处理数据的消费者,以及不参与服务过程的沉默节点,并设计了基于非合作博弈的角色竞争算法,以提高节点资源利用率。此外,还设计了一种基于匹配的媒体服务最优路径算法,以建立服务节点之间的最优匹配关联,优化服务体验。最后,大量模拟实验表明,我们的方法在服务延迟和带宽方面表现更佳。
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来源期刊
International Journal of Intelligent Systems
International Journal of Intelligent Systems 工程技术-计算机:人工智能
CiteScore
11.30
自引率
14.30%
发文量
304
审稿时长
9 months
期刊介绍: The International Journal of Intelligent Systems serves as a forum for individuals interested in tapping into the vast theories based on intelligent systems construction. With its peer-reviewed format, the journal explores several fascinating editorials written by today''s experts in the field. Because new developments are being introduced each day, there''s much to be learned — examination, analysis creation, information retrieval, man–computer interactions, and more. The International Journal of Intelligent Systems uses charts and illustrations to demonstrate these ground-breaking issues, and encourages readers to share their thoughts and experiences.
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