Virtual robots based on digital images and machine learning in green landscape design

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Sumei Ren , Gang Wang
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引用次数: 0

Abstract

Virtual robots, as an intelligent technology, can provide efficient and accurate green landscape design solutions. This study explores the application of virtual robots in green landscape design based on digital images and machine learning techniques. The research and design of a green landscape environment mapping model enables virtual robots to accurately describe green areas. By using advanced sensor technology, virtual robots can perceive key nodes in the environment and construct an accurate map of green areas. Panoramic image synthesis technology utilizes image sensors carried by virtual robots to obtain multiple images in the environment, and concatenates them to generate panoramic images. Through panoramic images, virtual robots can obtain a broader field of view, and improve the accuracy and authenticity of green landscape design. By applying image dehazing algorithms, the impact of fog is effectively reduced, and the clarity and authenticity of the image are improved, enabling designers to better observe and evaluate the greening effect. By perceiving the environment, establishing green area maps, using panoramic images, and applying machine learning processing techniques, virtual robots can accurately perceive the situation of green areas and provide high-quality data and visualization effects for green design.

基于数字图像和机器学习的虚拟机器人在绿色景观设计中的应用
虚拟机器人作为一种智能技术,可以提供高效、准确的绿化景观设计方案。本研究基于数字图像和机器学习技术,探讨了虚拟机器人在绿化景观设计中的应用。通过研究和设计绿化景观环境映射模型,虚拟机器人可以准确地描述绿化区域。通过使用先进的传感器技术,虚拟机器人可以感知环境中的关键节点,并构建精确的绿地地图。全景图像合成技术利用虚拟机器人携带的图像传感器获取环境中的多幅图像,并将其串联生成全景图像。通过全景图像,虚拟机器人可以获得更广阔的视野,提高绿地景观设计的准确性和真实性。通过应用图像去污算法,有效降低了雾的影响,提高了图像的清晰度和真实性,使设计人员能够更好地观察和评估绿化效果。通过感知环境、建立绿地地图、使用全景图像、应用机器学习处理技术,虚拟机器人可以准确感知绿地情况,为绿化设计提供高质量的数据和可视化效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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