Sensory-motor training with virtual reality as a complementary intervention to manual therapy for persistent non-specific neck pain: a randomized controlled trial.

IF 3.3 3区 医学 Q1 REHABILITATION
Daniele Emedoli, Federica Alemanno, Sandro Iannaccone, Elise Houdayer, Paola Castellazzi, Federica Zangrillo, Filippo Gasperotti, Matteo Locatelli, Andrea Tettamanti
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引用次数: 0

Abstract

Background: Persistent non-specific neck pain (NP) is a widespread condition described as a complex biopsychosocial disorder, characterized by physical and psychological symptoms. Virtual reality (VR) shows promise in NP treatment, potentially reducing pain, kinesiophobia, and improving range of motion (ROM) and motor control.

Aim: The primary aim of the study was to assess the effectiveness of VR sensorimotor training, combined with manual therapy, in reducing the level of disability in persistent non-specific NP individuals. The secondary aim was to determine if this VR-enhanced approach also contributes to improvement in overall function, pain perception and kinesiophobia.

Design: Monocentric, single-blind, randomized controlled trial.

Setting: We conducted this trial at San Raffaele Scientific Institute, Department of Rehabilitation and Functional Recovery, Milan, Italy.

Population: Forty NP participants were enrolled in the study and randomly allocated into two groups.

Methods: The study involved a 6-week rehabilitation program, comprising 12 sessions of 45 minutes each, twice weekly. Both intervention groups underwent manual therapy as a consistent component of their treatment. The Experimental Group (VRT) was additionally engaged in sensorimotor rehabilitation exercises using Virtual Reality, whereas the Control Group (CT) performed the same exercises without VR. We assessed subjects at baseline (T0) and after six weeks of rehabilitation (T1). The primary outcome was the disability (Neck Disability Index) while the secondary outcomes were: pain perception (Numeric Rating Scale, NP and Disability Scale, Central Sensitization Inventory) function (Cervical Kinematics) and kinesiophobia (Tampa Scale of Kinesiophobia).

Results: Both groups demonstrated significant reduction in level of disability, pain perception, and kinesiophobia. Significant advancements in kinematics were observed: VRT group showed enhanced ROM during craniocervical rotation (P=0.039), lateral bending (P=0.001), flexion-extension (P=0.009), and mean velocity across movements (P<0.001), whereas CT group improved in maximal ROM during lateral bending rotation (P=0.001). Between-group analysis, after Bonferroni's correction for multiple comparisons, revealed that VRT group had significantly better outcomes in ROM during rotation (P=0.040), ratio of the primary over the secondary movement while performing rotation (P=0.021), and mean velocity during lateral bending (P=0.031).

Conclusions: Sensorimotor training, combined with manual therapy, could enhance kinematic outcomes for NP patients, supporting the potential of VR in rehabilitation.

Clinical rehabilitation impact: This study highlighted that both groups demonstrated significant reduction in level of disability, pain perception, and kinesiophobia after sensorimotor training combined with manual therapy. It is important to underscore that in terms of reducing the level of neck disability, both interventions proved to be equally effective. This parity in efficacy is a critical finding, reaffirming the robustness of our therapeutic approaches for this specific outcome.

用虚拟现实技术进行感觉运动训练,作为手法治疗顽固性非特异性颈痛的辅助干预措施:随机对照试验。
背景:持续性非特异性颈部疼痛(NP)是一种广泛存在的疾病,被描述为一种复杂的生物-心理-社会障碍,以生理和心理症状为特征。虚拟现实技术(VR)在治疗非特异性颈部疼痛方面大有可为,可减轻疼痛、运动恐惧症,并改善运动范围(ROM)和运动控制能力。次要目的是确定这种 VR 增强方法是否也有助于改善整体功能、痛觉和运动恐惧症:设计:单中心、单盲、随机对照试验:我们在意大利米兰的圣拉斐尔科学研究所康复和功能恢复部开展了这项试验:40名非营利组织参与者参加了研究,并被随机分配到两组:研究包括为期 6 周的康复计划,共 12 节课,每节课 45 分钟,每周两次。干预组和实验组都将徒手疗法作为治疗的一个组成部分。实验组(VRT)还使用虚拟现实技术进行感知运动康复训练,而对照组(CT)则在不使用虚拟现实技术的情况下进行同样的训练。我们对受试者进行了基线(T0)和六周康复后(T1)的评估。主要结果是残疾程度(颈部残疾指数),次要结果是疼痛感(数字评分量表、NP 和残疾量表、中枢敏感性量表)、功能(颈椎运动学)和运动恐惧症(坦帕运动恐惧症量表):结果:两组患者的残疾程度、疼痛感和运动恐惧症都明显减轻。运动学方面也有明显进步:VRT 组在颅颈旋转(P=0.039)、侧弯(P=0.001)、屈伸(P=0.009)和跨动作平均速度(PConclusions:感知运动训练与徒手治疗相结合,可提高 NP 患者的运动学效果,支持虚拟现实在康复中的潜力:本研究强调,在感知运动训练与徒手治疗相结合后,两组患者的残疾程度、疼痛感和运动恐惧症都有明显减轻。需要强调的是,在降低颈部残疾程度方面,两种干预方法证明同样有效。疗效相同是一项重要发现,再次证明了我们的治疗方法在这一特定结果上的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
8.50
自引率
4.40%
发文量
162
审稿时长
6-12 weeks
期刊介绍: The European Journal of Physical and Rehabilitation Medicine publishes papers of clinical interest in physical and rehabilitation medicine.
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