{"title":"@theSource: Welcome.","authors":"Nicholas F Polys, Nicholas Polys","doi":"10.1109/MCG.2024.3384728","DOIUrl":null,"url":null,"abstract":"<p><p>This inaugural article sets the stage and scope for a new department in IEEE Computer Graphics and Applications: @theSource. In this department, we set out to address the questions, \"How have open source projects and open Standards driven graphics innovations and applications?\" and \"What can we learn from them?\" Thus, we are broadly concerned with how open communities and ecosystems have (and are) impacting computer graphics. The intent is to highlight: open source software (such as architectures, engines, frameworks, libraries, services); open Standards and open source data and models; and applications as well as the impacts of open graphics technologies. We also consider historical and summative reviews on the cultural and economic aspects of open source and open Standards graphics ecosystems, such as visualization and mixed reality.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"44 3","pages":"69-73"},"PeriodicalIF":1.7000,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Computer Graphics and Applications","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/MCG.2024.3384728","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
This inaugural article sets the stage and scope for a new department in IEEE Computer Graphics and Applications: @theSource. In this department, we set out to address the questions, "How have open source projects and open Standards driven graphics innovations and applications?" and "What can we learn from them?" Thus, we are broadly concerned with how open communities and ecosystems have (and are) impacting computer graphics. The intent is to highlight: open source software (such as architectures, engines, frameworks, libraries, services); open Standards and open source data and models; and applications as well as the impacts of open graphics technologies. We also consider historical and summative reviews on the cultural and economic aspects of open source and open Standards graphics ecosystems, such as visualization and mixed reality.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.